heh, I always am tempted to make a "first post" comment on the comic comments when I know Jenn is adding the comic. ;)
This blog is more or less just for the dndorks crew to rant about gaming stuff without filling up the main page with extra things. Basically medium-small rants go on the site, medium-long posts go here. These posts tend to stay longer and aren't connected with the comic itself.
At any rate, I wanted to point out something to those that are visual studio users.
If for some reason you are working over a period of weeks with Visual Studio 2005, and at some point every time you hit save it gets "very" slow, painfully slow, the kind of slow that makes you want to throw your monitor through the window. Well, you may be experiencing a pretty simple problem to fix.
Basically at some point your list of prior solutions might point to a solution that no longer exists. This is the list that you choose from when you first start VS2005.
To fix it, open regedit, and navigate to Hkey_current_user/software/microsoft/visual studio/8.0/projectMRUList There you'll find a list of registry entries that define what you see in that list of solutions. I just deleted them all, you may want to pick and choose.
I encountered this issue with dndorks. 5-10 seconds each time I hit save. Searched on Google, found this page: http://blogs.dotnetcoders.com/jfoster/SolvingAPainfullySlowSaveProcessInVisualStudio2005.aspx
And realized I had an identical issue, which I had been dealing with at home for about 2 weeks, and it had been seriously dissuading me from wanting to work on the site.
So, what was I working on? The Spell List Manager for the Character Vault!
And let me tell you, once I fixed the save slowness, my work output dramatically increased!
Here is how the spell manager works
Spells are organized by spell list, Spell Level (0-9 and a 10th category referred to as None), and public or non-public.
Spell Lists are submitted by users, and can be flagged as public. Spells likewise are submitted by users and can be flagged as public.
Characters can be given spells and how many they have prepared from the overall pool of self-submitted and other public spells.
This way, the community as a whole can pool their efforts into adding spells to the vault, hopefully reducing how much time people have to spend typing in their spells.
Ideally I'll also have a CSV import option available, with instructions on what kind of format is needed .
There will also be the option to "report" spells, in case someone just starts putting in junk. Maybe we can get someone to become the spell moderator to help us keep the entries inline.
How long on this feature? It will probably go into beta by this weekend, maybe sooner.