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Droark  
#1 Posted : Sunday, April 15, 2012 4:15:38 AM(UTC)
Droark

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I feel like trying my hand at a 3.5e, and the Forgotten Forge in Eberron would be a great way to start a campaign. Relatively short, easy to DM (In my opinion), and a great start for any Eberron Neutral/Good campaign.  All races and classes are available, though I'd prefer people to shy away with anything that raises their ECL.

 

Anyone interested?

 

 


Frandal  
#2 Posted : Sunday, April 15, 2012 1:18:23 PM(UTC)
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Why not?


Augrimm  
#3 Posted : Sunday, April 15, 2012 5:31:56 PM(UTC)
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I could whip up a character I suppose... but I only really have access to core stuff.  What character creation rules are you using [Dice?  Point Buy(and if so how much), level, ext...).


Droark  
#4 Posted : Sunday, April 15, 2012 5:57:44 PM(UTC)
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I'd say 25 point buy, level 1.  I can supply any Eberron specific material as well as any of the Race/Complete books, if you need 'em :)


dying_inxs  
#5 Posted : Monday, April 16, 2012 4:15:02 PM(UTC)
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sounds like fun

 


Droark  
#6 Posted : Monday, April 16, 2012 4:30:53 PM(UTC)
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Well then, one more and we'll have a standard group!  


Ravencrow  
#7 Posted : Monday, April 16, 2012 8:06:23 PM(UTC)
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I think I could be persuaded....  same boat as Aug.


Tempt not the wrath of Dragons, as you are crunchy and good with ketchup.
Droark  
#8 Posted : Monday, April 16, 2012 10:36:13 PM(UTC)
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Just message me with what books you need! I'm bribing with information, the best currency!

 


Ravencrow  
#9 Posted : Tuesday, April 17, 2012 3:06:45 PM(UTC)
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I'll need to know what kind of char to make first.  All party's need a cleric so I want to know if anyone wants that job or if I should take it.


Tempt not the wrath of Dragons, as you are crunchy and good with ketchup.
dying_inxs  
#10 Posted : Tuesday, April 17, 2012 6:00:15 PM(UTC)
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just an idea i like playing dumb chrs lol

 

 

 Throg

Male Half-Ogre Fighter 1
Chaotic Neutral

Strength     20    (+5)
Dexterity     12    (+1)
Constitution     12    (+1)
Intelligence     11    (+0)
Wisdom     10    (+0)
Charisma     8    (-1)
    
Size:     Medium
Height:     6' 1"
Weight:     420 lb
Skin:     Tan
Eyes:     Hazel
Hair:     Red Curly; Thick Beard / Hirsute

Total Hit Points: 11

Speed: 20 feet [armor]

Armor Class: 18 = 10 +7 [half-plate] +1 [half-ogre]

    Touch AC: 10
    Flat-footed: 18

Initiative modifier:    +1    = +1 [dexterity]
Fortitude save:    +3    = 2 [base] +1 [constitution]
Reflex save:    +1    = 0 [base] +1 [dexterity]
Will save:    +0    = 0 [base]
Attack (handheld):    +6    = 1 [base] +5 [strength]
Attack (unarmed):    +6    = 1 [base] +5 [strength]
Attack (missile):    +2    = 1 [base] +1 [dexterity]
Grapple check:    +6    = 1 [base] +5 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
    133 lb. or less
134-266 lb.
267-400 lb.
400 lb.
800 lb.
2000 lb.

Languages:    Common Giant

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Greataxe [1d12, crit x3, 12 lb, two-handed, slashing]

Half-plate armor [heavy; +7 AC; max dex +0; check penalty -7; 50 lb.]

Feats:

    Power Attack    
    Weapon Focus x1    Weapon(s):

Traits:

Skill Name
    
Key
Ability
    
Skill
Modifier
    
Ability
Modifier
    
Ranks
    
Misc.
Modifier
Appraise     Int     0 =     
+0
       
Balance     Dex*     1 =     
+1
       
Bluff     Cha     -1 =     
-1
       
Climb     Str*     5 =     
+5
       
Concentration     Con     1 =     
+1
       
Craft_1     Int     0 =     
+0
       
Craft_2     Int     0 =     
+0
       
Craft_3     Int     0 =     
+0
       
Diplomacy     Cha     1 =     
-1
    +2    
Disguise     Cha     -1 =     
-1
       
Escape Artist     Dex*     1 =     
+1
       
Forgery     Int     0 =     
+0
       
Gather Information     Cha     -1 =     
-1
       
Heal     Wis     0 =     
+0
       
Hide     Dex*     1 =     
+1
       
Intimidate     Cha     3 =     
-1
    +4    
Jump     Str*     -1 =     
+5
        -6 [speed 20]
Listen     Wis     0 =     
+0
       
Move Silently     Dex*     1 =     
+1
       
Perform_1     Cha     -1 =     
-1
       
Perform_2     Cha     -1 =     
-1
       
Perform_3     Cha     -1 =     
-1
       
Perform_4     Cha     -1 =     
-1
       
Perform_5     Cha     -1 =     
-1
       
Ride     Dex     1 =     
+1
       
Search     Int     0 =     
+0
       
Sense Motive     Wis     0 =     
+0
       
Spot     Wis     0 =     
+0
       
Survival     Wis     0 =     
+0
       
Swim     Str**     5 =     
+5
       
Use Rope     Dex     1 =     
+1
       

* = check penalty for wearing armor

Half-Ogre:

    This is the Krynn half-ogre.

    +4 strength, +2 constitution, -2 intelligence, -2 charisma (already included)

    +1 natural armor class

    Low light vision

    Level adjustment +1

Fighter:

    Bonus Feats (already included)

    Class    HP rolled     
Level 1:     Fighter     10     

    
Throg's Equipment:

    63 lb
    2 lb
    5 lb
    5 lb

    5 lb

    4 lb
    2 lb
    5 lb
    8 lb
    1 lb
    20 lb
    8 lb
    _____
    128 lb    Weapons / Armor / Shield (from above)
    Backpack
    Bedroll
    Crowbar
    Fishhook
    Fishing net
    Flint and steel
    Grappling hook
    Hammer
    Rations (1 day) x5
    Spade / shovel
    Spyglass
    Tent
    Waterskins x2

    Total 


Augrimm  
#11 Posted : Tuesday, April 17, 2012 6:16:33 PM(UTC)
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@ Dying.  Didn't he say to stay away from level adjustment characters?  At lv 1 you wouldn't have a class yet.....(and I'm pretty sure 1/2 plate is beyond starting adventurer wealth....)

Well... I made this without seeing Dyings character.  If he still wants to go fighter, I can play something else.  Rendar here is an attempt to reverse engineer a 4th Ed character into 3.5....

I think I did him right.... though I'm not sure on the Armour Chekc penalty of Scale Armour..... it's been a while

http://dndorks.com/characters/viewcharacter1125.aspx


Edited by user Tuesday, April 17, 2012 6:19:01 PM(UTC)  | Reason: Not specified

Droark  
#12 Posted : Wednesday, April 18, 2012 12:33:24 AM(UTC)
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Yeah Dying that'd have an ECL of 2 (Fighter 1+1 Half-Ogre equivalent) Also Half-Plate is 600g, and I believe fighter gold is 6d4 x 10 unless I'm mistaken.

 

Your character looks good, Augrimm

Edit: PM'd everyone the info except for Frandal. His inbox is full :P

 Scale Mail

50 gp

+4 AC (Shield Bonus)

3 Max Dex bonus

-4 Armor Check Penalty

25% Arcane Spell Failure Chance

20ft Max Movement

30 lbs

 


Edited by user Wednesday, April 18, 2012 12:43:47 AM(UTC)  | Reason: Not specified

Augrimm  
#13 Posted : Wednesday, April 18, 2012 2:18:16 AM(UTC)
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Yeash.... I'd forgotten how punishing the AC penalty is on Scale.  Remind Rendar that he needs to upgrade to a chain shirt or breatplate asap.  :)


Droark  
#14 Posted : Wednesday, April 18, 2012 9:17:16 PM(UTC)
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You won't be wanting for armor long, don't worry. :).  It's a quite generous adventure, as long as your eyes are sharp enough ;)


dying_inxs  
#15 Posted : Wednesday, April 18, 2012 10:15:27 PM(UTC)
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how about this then edit NVM sigh i keep forgetting about ECL... i think ill switch this ame build to a elf brb

 Srazk


Male Dark Elf Ranger 1
Chaotic Good

Strength     10    (+0)
Dexterity     18    (+4)
Constitution     12    (+1)
Intelligence     12    (+1)
Wisdom     13    (+1)
Charisma     10    (+0)
    
Size:     Medium
Height:     5' 0"
Weight:     105 lb
Skin:     Black
Eyes:     Amber
Hair:     Black Straight Beardless

Total Hit Points: 9

Speed: 30 feet

Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]

    Touch AC: 14
    Flat-footed: 14

Initiative modifier:    +4    = +4 [dexterity]
Fortitude save:    +3    = 2 [base] +1 [constitution]
Reflex save:    +6    = 2 [base] +4 [dexterity]
Will save:    +1    = 0 [base] +1 [wisdom]
Attack (handheld):    +1    = 1 [base]
Attack (unarmed):    +1    = 1 [base]
Attack (missile):    +5    = 1 [base] +4 [dexterity]
Grapple check:    +1    = 1 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
    33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

Region of Origin: Xendrik

Languages:    Common Dark_Elf_Silent Elven

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Feats:

    Point Blank Shot    
    Track    [free to rangers]

Traits:

Action Points: 5 (this level)
Skill Name
    
Key
Ability
    
Skill
Modifier
    
Ability
Modifier
    
Ranks
    
Misc.
Modifier
Appraise     Int     1 =     
+1
        
Balance     Dex*     4 =     
+4
        
Bluff     Cha     0 =     
+0
        
Climb     Str*     0 =     
+0
        
Concentration     Con     3 =     
+1
    +2     
Craft_1     Int     1 =     
+1
        
Craft_2     Int     1 =     
+1
        
Craft_3     Int     1 =     
+1
        
Diplomacy     Cha     0 =     
+0
        
Disguise     Cha     0 =     
+0
        
Escape Artist     Dex*     4 =     
+4
        
Forgery     Int     1 =     
+1
        
Gather Information     Cha     4 =     
+0
    +4     
Handle Animal     Cha     2 =     
+0
    +2     
Heal     Wis     1 =     
+1
        
Hide     Dex*     4 =     
+4
        
Intimidate     Cha     0 =     
+0
        
Jump     Str*     0 =     
+0
        
Listen     Wis     7 =     
+1
    +4     +2 [elf]
Move Silently     Dex*     8 =     
+4
    +4     
Perform_1     Cha     0 =     
+0
        
Perform_2     Cha     0 =     
+0
        
Perform_3     Cha     0 =     
+0
        
Perform_4     Cha     0 =     
+0
        
Perform_5     Cha     0 =     
+0
        
Ride     Dex     6 =     
+4
    +2     
Search     Int     7 =     
+1
    +4     +2 [elf]
Sense Motive     Wis     1 =     
+1
        
Spot     Wis     5 =     
+1
    +2     +2 [elf]
Survival     Wis     5 =     
+1
    +4     
Swim     Str**     0 =     
+0
        
Use Rope     Dex     4 =     
+4
        

* = check penalty for wearing armor

Dark Elf

    +2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)

    Immune to magical sleep

    +2 racial bonus to saves vs. enchantments

    Darkvision to 120 ft.

    Spell resistance 11 + class level

    Dancing lights, darkness, faerie fire once/day each

    Light blindness

    In some campaigns, male drow get -2 charisma instead.

    Character level +2

    Proficient with longsword, rapier, longbow & shortbow

    +2 racial bonus on listen, search, and spot checks

    Notice secret doors

Ranger

    Favored enemies

    Track as bonus feat (already included)

    Combat Style

    Endurance

    Wild empathy (roll level + charisma bonus)

    Endurance (level 3)

    Animal Companion (level 4)

    Woodland Stride (level 7)

    Swift Tracker (level 8)

    Evasion (level 9)

    Camouflage (level 13)

    Hide in Plain Sight (level 17)

    High wisdom gains bonus spells daily

Favored Enemies:

    Undead +2

This ranger chose the archery track.

    Class     HP rolled     
Level 1:     Ranger     8     

    
Srazk's Equipment:

    31 lb
    3 lb
    2 lb

    5 lb

    1 lb
    5 lb
    10 lb
    8 lb
    _____
    65 lb    Weapons / Armor / Shield (from above)
    Arrows (quiver of 20) x1
    Backpack
    Fishhook
    Fishing net
    Flint and steel
    Lamp (common)
    Rations (1 day) x5
    Rope (50', hempen) x1
    Waterskins x2
 
    Total

ok same build almost sept Elf


 Male Elf Ranger 1
Chaotic Good

Strength     10    (+0)
Dexterity     18    (+4)
Constitution     10    (+0)
Intelligence     10    (+0)
Wisdom     14    (+2)
Charisma     10    (+0)
    
Size:     Medium
Height:     5' 7"
Weight:     115 lb
Skin:     Light
Eyes:     Black
Hair:     Black Straight Beardless

Total Hit Points: 8

Speed: 30 feet

Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]

    Touch AC: 14
    Flat-footed: 14

Initiative modifier:    +4    = +4 [dexterity]
Fortitude save:    +2    = 2 [base]
Reflex save:    +6    = 2 [base] +4 [dexterity]
Will save:    +2    = 0 [base] +2 [wisdom]
Attack (handheld):    +1    = 1 [base]
Attack (unarmed):    +1    = 1 [base]
Attack (missile):    +5    = 1 [base] +4 [dexterity]
Grapple check:    +1    = 1 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
    33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

Region of Origin: Aerenal

Dragonmarked House: Phiarlan [Mark of Shadow

Languages:    Common Elven

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Feats:

    Point Blank Shot    
    Track    [free to rangers]

Traits:

Action Points: 5 (this level)
Skill Name
    
Key
Ability
    
Skill
Modifier
    
Ability
Modifier
    
Ranks
    
Misc.
Modifier
Appraise     Int     0 =     
+0
       
Balance     Dex*     7 =     
+4
    +3    
Bluff     Cha     1 =     
+0
    +1    
Climb     Str*     0 =     
+0
       
Concentration     Con     0 =     
+0
       
Craft_1     Int     0 =     
+0
       
Craft_2     Int     0 =     
+0
       
Craft_3     Int     0 =     
+0
       
Diplomacy     Cha     0 =     
+0
       
Disguise     Cha     0 =     
+0
       
Escape Artist     Dex*     4 =     
+4
       
Forgery     Int     0 =     
+0
       
Gather Information     Cha     2 =     
+0
    +2    
Handle Animal     Cha     1 =     
+0
    +1    
Heal     Wis     2 =     
+2
       
Hide     Dex*     6 =     
+4
    +2    
Intimidate     Cha     0 =     
+0
       
Jump     Str*     0 =     
+0
       
Listen     Wis     8 =     
+2
    +4    +2 [elf]
Move Silently     Dex*     8 =     
+4
    +4    
Perform_1     Cha     0 =     
+0
       
Perform_2     Cha     0 =     
+0
       
Perform_3     Cha     0 =     
+0
       
Perform_4     Cha     0 =     
+0
       
Perform_5     Cha     0 =     
+0
       
Ride     Dex     4 =     
+4
       
Search     Int     2 =     
+0
        +2 [elf]
Sense Motive     Wis     2 =     
+2
       
Spot     Wis     6 =     
+2
    +2    +2 [elf]
Survival     Wis     4 =     
+2
    +2    
Swim     Str**     2 =     
+0
    +2    
Use Rope     Dex     4 =     
+4
       

* = check penalty for wearing armor

Elf

    +2 dexterity / -2 constitution (already included)

    Immune to magical sleep

    +2 racial bonus to saves vs. enchantments

    Low-light vision

    Proficient with longsword, rapier, longbow & shortbow

    +2 racial bonus on listen, search, and spot checks

    Notice secret doors

Ranger

    Favored enemies

    Track as bonus feat (already included)

    Combat Style

    Endurance

    Wild empathy (roll level + charisma bonus)

    Endurance (level 3)

    Animal Companion (level 4)

    Woodland Stride (level 7)

    Swift Tracker (level 8)

    Evasion (level 9)

    Camouflage (level 13)

    Hide in Plain Sight (level 17)

    High wisdom gains bonus spells daily

Favored Enemies:

    Undead +2

This ranger chose the archery track.

    Class    HP rolled     
Level 1:     Ranger     8     

    
Equipment:

    30 lb
    6 lb
    2 lb

    5 lb

    4 lb
    5 lb
    10 lb

    8 lb
    _____
    70 lb    Weapons / Armor / Shield (from above)
    Arrows (quiver of 20) x2
    Backpack
    Fishhook
    Fishing net
    Flint and steel
    Grappling hook
    Rations (1 day) x5
    Rope (50', hempen) x1
    Sewing needle
    Waterskins x2

    Total 

 

 

 

 

 

 

 

 


Edited by user Wednesday, April 18, 2012 11:28:23 PM(UTC)  | Reason: Not specified

Ravencrow  
#16 Posted : Thursday, April 19, 2012 11:23:19 PM(UTC)
Ravencrow

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Roughed out Battle Cleric

http://dndorks.com/characters/viewcharacter1126.aspx

Where do you put spells on these Char Sheets?


Tempt not the wrath of Dragons, as you are crunchy and good with ketchup.
Droark  
#17 Posted : Sunday, April 22, 2012 3:38:30 AM(UTC)
Droark

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Dying's good

Augrimm's good

Ravencrow's good (I believe you just put your readied spells in under "Readied", I'm not familiar with it though.)

Frandal needs to make his character and we'll be done!


Ravencrow  
#18 Posted : Sunday, April 22, 2012 9:46:50 AM(UTC)
Ravencrow

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Ok, added in his Domains.  I'll put his spells in the readied section when I get home and can look at them.  Should be a decent healer, healing at d8+4 for CLW.  Augment healing is awesome!! +2 healing per spell level on all healing spells!


Tempt not the wrath of Dragons, as you are crunchy and good with ketchup.
Droark  
#19 Posted : Sunday, April 29, 2012 5:24:11 PM(UTC)
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Alright. Will be posting this tonight. Just giving everyone a heads up.


Frandal  
#20 Posted : Tuesday, May 1, 2012 4:32:37 AM(UTC)
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