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shoukanjuu  
#1 Posted : Thursday, June 18, 2009 8:20:40 PM(UTC)
shoukanjuu

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And so it begins… 
shoukanjuu  
#2 Posted : Thursday, June 18, 2009 8:44:04 PM(UTC)
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 Melee Basic Attack | 14 AC |10

shoukanjuu  
#3 Posted : Thursday, June 18, 2009 8:58:46 PM(UTC)
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You whisper a brief prayer as divine light washes over your target, helping to mend its wounds.
Encounter (Special) Divine, Healing
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Target: You or one ally
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
RichardM  
#4 Posted : Friday, June 26, 2009 8:24:28 AM(UTC)
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 Focused Sound | Thunder vs. Reflex | 8 Thunder damage
With a resounding shout, you rattle your enemy and expose a vulnerable spot in its defenses.
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier thunder damage. Until the end of your next turn, any attack against the target can score a critical hit on a roll of 18–20.

Having problems? Contact me via email rmathis _at webcomic _dot_ net
Burning Wheel Rules Summary
My Websites: topwebcomics.com | Dark Mythos | Dndorks.com
RichardM  
#5 Posted : Sunday, June 28, 2009 6:22:29 AM(UTC)
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 fixed :)

 Viper's Strike | 16 vs. AC | 9 Martial, Weapon damage
Target: One creature

Attack: Strength vs. AC

Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.


 

Having problems? Contact me via email rmathis _at webcomic _dot_ net
Burning Wheel Rules Summary
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Nova  
#6 Posted : Monday, June 29, 2009 4:18:03 PM(UTC)
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DUDE, Awesome! Anyway my players can help test this out?
RichardM  
#7 Posted : Monday, June 29, 2009 4:44:24 PM(UTC)
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Hrm?  If their characters are in the vault, and everything, their powers should be in the power manager (the blue circle with 2 swords crossed).  The descriptions unfortunately due to copyright issues and the fact that they aren't stored in the .dnd4e file used by the character creator, I can't autopopulate, but what I personally do is just click on the little link and copy and paste the description in.,.
So here
http://dndorks.com/characters/viewcharacter692.aspx

If I was DM, since I have a ddi account, i'd just go to manage, then click the Go button one by one, copy and paste the text. and there, the player has the text for his powers.  It takes me about 40 seconds or so.
Having problems? Contact me via email rmathis _at webcomic _dot_ net
Burning Wheel Rules Summary
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Rahvin  
#8 Posted : Tuesday, December 6, 2011 12:55:44 PM(UTC)
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 Dragon Breath | 16 vs. Reflex | 8 damage
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Encounter Acid, Cold, Fire, Lightning or Poison
Minor Action Close blast 3
Targets: All creatures in area.
Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex
Hit: 1d6 + Constitution modifier damage.
Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects.

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