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Capture The Cat's Eye (Game)
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Remember you are in an underground lake with water up to your waists when you are standing up and up to your chin when you are sitting.
However the Lizard men do respond slightly by turning their heads to you, showing a lot of teeth and uttering one long sibilant word which sounds a lot like a rattlesanke wiggling its warning rattle at you. Rath blows a bubble out of his nostril from the extra water and under the dripping water a tear slowly wells up in his eye at his frustration in not being able to move or to retrieve his spear before it is lost in the darkness. Dardeaya and the other Lizardman now join you and the Lizardman dives under the water to retrieve the Lizard spears and knives. Dardeaya stands still shaking a little but at least he is standing and he is aware of everybody now.
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Nobody got your spear Rath but you finally shake the effects of the psychic shock emitted by the death of the golden mind eater just in time to see a large translucent hand grab it and disappear undewater with it. A large swirl of water and a gurgle sound and the lakes water disappeared down a drain and then you and the party are standing in a drained lake. The only water remaining are a few ankle deep puddles and bits of flotsam scattered around the muddy lake bottom from centuries worth of travelers and workers. A chattering sound from the Lizardmen who are bobbing their heads at each other and then at you. They quickly continue in the direction they were leading you. Dardeaya following them closely as if afraid to be separated very far from them.
They move up a slight slope and a few minutes later the ceiling lowers and all of you have to stoop. Over the hours a low rumbling sound began to be heard and then the rythmic tap of large hammers in the back ground coming from a hole ahead of you. You are heading straight towards it moving faster and faster and the Lizardmen appeared to be pulled towards the sound. Suddenly Dardeaya darts ahead and stops facing you just in front of the 4' hole in the wall and spreads his arms out to stop all of you from advancing. The Lizardmen utter a low growl and point their long spear points at his chest but he doesn't budge an inch. A small boy holding off 3 giants with deadly spears aimed at him but Dareaya is adamant about not moving.
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Rath looks between the lizardmen and the drow, making a pacifying guesture to the lizardmen and speaking quitely in draconic. "Let me handle this..... I'll see what the problem is." He turns to the drow and asks in Common, "What is it Dareaya?" The templar figets a bit as he awaits a response, not liking these cramped contours at all. Without his spear and with no room to swing his sword he felt vulnerable indeed.....
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Dardeaya
The sounds, the smells they are not real, It it is an illusion.
One Lizardman lowers his spear point a few inches and shakes his head as if confused. The other two tremble in their eagerness to skewer the poor lad but theor orders to guide and protect them have stayed their hand. Still a wrong move or a wrong word could push them over the edge as they hear mining and smell their kin just on the other side of the opening.
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Rath turns back to the Lizardmen. "The little one says that the sounds and smells you sense are an illusion. The tunnel ahead is probably a trap. You will not free your kin if we fall prey to the dark monk's tricks....."
Dropping back into common he addresses Lazfur and Dareaya. "Is there any way you two could prove to them it's an illusion? I'm afraid I'm rather lost when it comes to the more subtle magics." He shakes his head ruefully with a smile. "They are not the great Khann's way..."
OOC: Yep, Rath has no ranks in Spellcraft or Knowledge Arcana.
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Lazfur looks at the situation " if theres a spell about i will find it"
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