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ArtMonkey  
#21 Posted : Friday, July 8, 2011 7:10:34 AM(UTC)
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 Neat!  Your go.  And I pulled doubes (so did you, actually) so you need to tie what happened here into the next scene.  Intro, Deal or Face-Off.  (Technically you can create a whole new PC or Faction to Introduce, but I wouldn't recommend it, in order to keep things focused.) 


Red Tide Campaign Log
Red Tide PCs: Walderson, San Chal, Shi Go
Torchbearer PCs: Ulrik, Gerald
Scarlet Heroes PCs: Cor Shi Go
ArtMonkey  
#22 Posted : Friday, July 8, 2011 7:11:23 AM(UTC)
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 Neat!  Your go.  And I pulled doubes (so did you, actually) so you need to tie what happened here into the next scene.  Intro, Deal or Face-Off.  (Technically you can create a whole new PC or Faction to Introduce, but I wouldn't recommend it, in order to keep things focused.)

Sen is Trapped and Lost and I get another Edge.

[Logged]


Edited by user Friday, July 8, 2011 7:14:35 AM(UTC)  | Reason: Not specified

Red Tide Campaign Log
Red Tide PCs: Walderson, San Chal, Shi Go
Torchbearer PCs: Ulrik, Gerald
Scarlet Heroes PCs: Cor Shi Go
MariachiDevil  
#23 Posted : Friday, July 8, 2011 8:43:37 AM(UTC)
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 Can I do a deal scene between two organisations, instead of involving a PC? I'm thinking Department 7 and the Midnighters have a bit of talking to do. 


ArtMonkey  
#24 Posted : Friday, July 8, 2011 9:24:01 AM(UTC)
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 Sorry.  The game keeps the focus on the PCs.  That said, you can probably work whatever you need of that into a Deal or Face-Off scene 


Red Tide Campaign Log
Red Tide PCs: Walderson, San Chal, Shi Go
Torchbearer PCs: Ulrik, Gerald
Scarlet Heroes PCs: Cor Shi Go
MariachiDevil  
#25 Posted : Friday, July 8, 2011 10:33:20 AM(UTC)
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 Okay, second question, now that all my characters and factions have been introduced, does every scene I do have to be a deal or a face-off? What if I just want to advance the story without anyone necessarily having a goal? 


ArtMonkey  
#26 Posted : Friday, July 8, 2011 5:56:14 PM(UTC)
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 Well, you could introduce the other character I made if you wanted.  It's not really "mine" in the end.  However, yes, all other scenes must either be a Deal or a Face-Off.

Having said that, I should point out that a Face-Off that doesn't come to that point of pivitol conflict and just blows over can end up as a "colour scene" where no dice are rolled.

Keep in mind, however, that you have full control of the scene as a controler, so you can bring in other characters as needed to say what you want them to say.  There can also be a "cut scene" as a result of or as a lead-in to your normal narration.  Like when Meyer was talking to the agent at the docks.  It could have been Meyer and a Midnighter, for example.  A sample in the book cuts to a news report about how this criminal is "Dangerous".  That's another example.  But there shouldn't be a scene "about" two factions talking.

I've read somewhere that "two guys talking about a third guy" is "bad drama", so maybe that's why it's structured that way.  I don't know. 


Red Tide Campaign Log
Red Tide PCs: Walderson, San Chal, Shi Go
Torchbearer PCs: Ulrik, Gerald
Scarlet Heroes PCs: Cor Shi Go
MariachiDevil  
#27 Posted : Saturday, July 9, 2011 2:17:57 PM(UTC)
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  I'm going to need your help with the end of this scene, how the dice work and such. 

It will be a deal between Sen and Guy, though technically Sen is absent, it's Memory doing to interacting. 

Guy slowly pumped the brakes on the van, squinting out through the windshield. Was that a figure on the side of the road? Pulling up to the kerb, he shuffles over to the passenger seat, getting a closer look while not leaving his van.

Glancing both ways down the street, he opens the door and climbs out. Reaching down, he turns the figure over. It seems to be a child sized doll, expensive by the looks of it. With a shrug he turns it over and hits hard reset, maybe it can tell him where it belongs.

As the tiny frame jerks to life, a garbled, monotone voice begins talking immediately. "Thought says run Memory run Memory run Memory run Memory r- sszzsszst." The head turns to look at him, eyes unfocused. "Data summary. Banging your head against a wall uses 150 calories an hour."

Guy opens his mouth, unsure of how to respond but the voice continues, "Data summary. Venus is the only planet that rotates clockwise. Data summary. Pearls melt in vinegar. G. G. Geh." The android trails off, looking quizzically at Guy. At a loss for what to say, he just sticks with what he originally meant to ask. 

"Uh, where are you from? Are you lost?"

"This data is security level Alpha. Data summary. Sunderland Place, basement level 2, Department 7. Doctor Meyer made Sentience to help him, and Sentience made Thought and Memory to hide itself. Michael Hamraz, James Aspin and  Luke Harris took Thought."

Flabbergasted, Guy falls back until he is sitting on the road, back against the van. The doll must be broken, or crazy. "You're Meyer's AI? How did you get out here?"

Memory recounts the tale, emotionlessly but in depth. When it is finished, Guy's eyes are burning with interest. 

"Memory, will you tell me more about your origins? I can help you find, um, Thought." He finishes lamely. 


ArtMonkey  
#28 Posted : Saturday, July 9, 2011 9:02:51 PM(UTC)
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 Urgh.  You can only make Deals with Factions (the powerful entities with the resources to make things happen).  And it's not a proper Face-Off, either, since there's no second player.  Rather than start over, though (unless you want to), we'll just cheat and call it a "colour" scene.  So, just finish it up however you like, and then pick one positive outcome each that fits the fiction for Sen and Guy.  It's not exactly right, but it will do for the moment.

Outcomes:
• Gain a PCon or Lose an NCon
• Increase a Paraemeter (R|W|A) by 1
• Make something that you want happen in the fiction

And honestly, I'd lean toward option 3 for both.


Edited by user Saturday, July 9, 2011 9:06:28 PM(UTC)  | Reason: Not specified

Red Tide Campaign Log
Red Tide PCs: Walderson, San Chal, Shi Go
Torchbearer PCs: Ulrik, Gerald
Scarlet Heroes PCs: Cor Shi Go
MariachiDevil  
#29 Posted : Saturday, July 9, 2011 11:25:08 PM(UTC)
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 -_-

So much to learn, and it was going so well, too.

Well, I guess the outcome is that Guy has access to Memory's knowledge, and Memory is safe for now. 


ArtMonkey  
#30 Posted : Sunday, July 10, 2011 5:29:22 AM(UTC)
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 It's dawn, and Guy moves carefully through a run-down tenement several blocks from the dock district.  The sea air is overridden by the smell of beer and sweat and cigarretes.  Pink-orange light filters through the window-blinds, shooting beams through the dusty air of the hallway.  Drunken Midnighters in adjacent rooms snore loudly, occasionally muttering curses as they roll over.  It took some asking around, but this is where the Midnighters stay, and so where the doll says that "Thought" is.

Guy can hear voices in a nearby room.

"…this score, once we sell it off, we can buy up all the guns 'n' shit that we need.  No more bending over for the Man in return for scaps, you know?" 

 Ok, Face-Off, Midnighters vs. Guy.  My scen goal is to make Guy "Hesitant(N)". 


Red Tide Campaign Log
Red Tide PCs: Walderson, San Chal, Shi Go
Torchbearer PCs: Ulrik, Gerald
Scarlet Heroes PCs: Cor Shi Go
MariachiDevil  
#31 Posted : Sunday, July 10, 2011 10:49:03 AM(UTC)
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 Do you mean no longer hesitant?

And does that mean I'm narrating for the Midnighters here? 


ArtMonkey  
#32 Posted : Sunday, July 10, 2011 4:32:03 PM(UTC)
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Oops.  Heh.  I guess we'll make that "Coerced(N)".

And you're still Guy.  I can only target a held PC with a Face-Off.  (Though come to think of it, I'm not sure which PC you're "holding" anymore.  I just assumed it was Guy.  Hmm.  Messy.)

You can do what you want, here.  Maybe Guy chickens out and tries to leave.  I don't know.  I just framed the scene based on the previous scenes.

 


Red Tide Campaign Log
Red Tide PCs: Walderson, San Chal, Shi Go
Torchbearer PCs: Ulrik, Gerald
Scarlet Heroes PCs: Cor Shi Go
MariachiDevil  
#33 Posted : Tuesday, July 12, 2011 1:49:00 AM(UTC)
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 Guuhhhh I had a massive post written out and the damn thing disappeared on me.

The final result was (R 4|6  W 10|4  A 10|2) though. One success.

I'll update later today, with a summary of what I meant to type... 


MariachiDevil  
#34 Posted : Tuesday, July 12, 2011 4:27:41 AM(UTC)
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Guy stands hunched against the wall, listening intently and sweating profusely. What was he thinking! The midnighters, of all the people to mess with. But Memory doesn't let him hesitate long, padding forwards without him. The little doll makes almost no noise as it moves, but a worrying, hot metal smell seems to be coming from its head.
With a whimper Guy follows the little form, keeping a very alert ear out for the midnighters.
ArtMonkey  
#35 Posted : Tuesday, July 12, 2011 5:04:47 AM(UTC)
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 As Guy follows Memory's silent path through the den of sleeping Midnighters, suddenly a door opens, and a pair step out, right in front of MemoryMemory continues unfazed past the two, who don't seem to notice its passage, and into a back hallway.  The two men do notice Guy, though.

"Hey!  The hell!?" curses the smaller one with the goggles and earbuds.  "Who the fuck are you?"

The large man clenches his fists in eager anticipation, and while most of the Midnighters remain asleep, one nearby wraps a meaty mit around Guy's leg.

"I axed you a question, bitch!" 

 FYI, you don't have to declare a scene goal right away, but you need to do it before you roll. 


Red Tide Campaign Log
Red Tide PCs: Walderson, San Chal, Shi Go
Torchbearer PCs: Ulrik, Gerald
Scarlet Heroes PCs: Cor Shi Go
MariachiDevil  
#36 Posted : Tuesday, July 12, 2011 7:12:09 AM(UTC)
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 Stammering, he stumbles to a halt. "M-m-my name- I'm Guy."

He looks around desperately for a way out, knowing he couldn't outrun half the guys in this room, if that.

Thinking quickly he adds, "That doll who just walked past you, she's mine. Sorry. She's glitching, ran away, I followed her here." 


ArtMonkey  
#37 Posted : Tuesday, July 12, 2011 10:38:42 PM(UTC)
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 "Doll?" the smallest one asks.  "Are you high?  Lemmy, search his stuff."

Lemmy proceeds to turn out Guy's pockets and his pack.  The small one, "Peeves" Lemmy calls him, takes the digital notepad that Lemmy finds.

"Holy crap, it's a small world!  It's you!  So, did you find out anything?  Anything juicy?  Was it 'the big one'?  Any dirt on the shadow conspiracy?  Hey, you know, this is some pretty wizz shit you've got in this bag.  You a hacker?  Yeah, I know you are."

Peeves looks around at the others.  "Listen up, droogs, I think we just found our way out from under The Man's thumb."  He pats Guy on the back.  "Ain't that righter…"

Peeves flips open Guy's wallet.  "Guy!  Damn, your mom's hot!  But don't worry, I'll be a total gentleman…"  A couple of the other thugs snicker at that.  "…unless maybe you don't want to help?" 

 If there's no conflict here, then we're done.  We each pick one outcome.  If you'd rather not be associated with these guys, call your Goal and roll it. 


Red Tide Campaign Log
Red Tide PCs: Walderson, San Chal, Shi Go
Torchbearer PCs: Ulrik, Gerald
Scarlet Heroes PCs: Cor Shi Go
MariachiDevil  
#38 Posted : Wednesday, July 13, 2011 3:12:23 AM(UTC)
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 I really can't see Guy turning this offer down, I'd say we've reached an agreement.

Can Guy get 'supported' twice? Because Supported (by the Midnighters) would also be pretty sweet.

 


ArtMonkey  
#39 Posted : Wednesday, July 13, 2011 4:06:51 AM(UTC)
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 You can't be "double-supported", but you can certainly choose the narrative outcome of having their support.  Or maybe just +1 Ready?

The Midnighters will be taking +1 INFluence. 


Red Tide Campaign Log
Red Tide PCs: Walderson, San Chal, Shi Go
Torchbearer PCs: Ulrik, Gerald
Scarlet Heroes PCs: Cor Shi Go
MariachiDevil  
#40 Posted : Wednesday, July 13, 2011 4:26:16 AM(UTC)
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 Then I'll take the +1 ready. The Midnighters might have a use for Guy, and one or two of them might be fans, but he's not the sort to use his influence against people. 

Scene done?


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