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Joined: 12/5/2008 Posts: 612 Points: 4,566
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how about this then edit NVM sigh i keep forgetting about ECL... i think ill switch this ame build to a elf brb
Srazk
Male Dark Elf Ranger 1
Chaotic Good
Strength 10 (+0)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 13 (+1)
Charisma 10 (+0)
Size: Medium
Height: 5' 0"
Weight: 105 lb
Skin: Black
Eyes: Amber
Hair: Black Straight Beardless
Total Hit Points: 9
Speed: 30 feet
Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]
Touch AC: 14
Flat-footed: 14
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +3 = 2 [base] +1 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +1 = 1 [base]
Attack (unarmed): +1 = 1 [base]
Attack (missile): +5 = 1 [base] +4 [dexterity]
Grapple check: +1 = 1 [base]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
Region of Origin: Xendrik
Languages: Common Dark_Elf_Silent Elven
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Point Blank Shot
Track [free to rangers]
Traits:
Action Points: 5 (this level)
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 1 =
+1
Balance Dex* 4 =
+4
Bluff Cha 0 =
+0
Climb Str* 0 =
+0
Concentration Con 3 =
+1
+2
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 0 =
+0
Disguise Cha 0 =
+0
Escape Artist Dex* 4 =
+4
Forgery Int 1 =
+1
Gather Information Cha 4 =
+0
+4
Handle Animal Cha 2 =
+0
+2
Heal Wis 1 =
+1
Hide Dex* 4 =
+4
Intimidate Cha 0 =
+0
Jump Str* 0 =
+0
Listen Wis 7 =
+1
+4 +2 [elf]
Move Silently Dex* 8 =
+4
+4
Perform_1 Cha 0 =
+0
Perform_2 Cha 0 =
+0
Perform_3 Cha 0 =
+0
Perform_4 Cha 0 =
+0
Perform_5 Cha 0 =
+0
Ride Dex 6 =
+4
+2
Search Int 7 =
+1
+4 +2 [elf]
Sense Motive Wis 1 =
+1
Spot Wis 5 =
+1
+2 +2 [elf]
Survival Wis 5 =
+1
+4
Swim Str** 0 =
+0
Use Rope Dex 4 =
+4
* = check penalty for wearing armor
Dark Elf
+2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Darkvision to 120 ft.
Spell resistance 11 + class level
Dancing lights, darkness, faerie fire once/day each
Light blindness
In some campaigns, male drow get -2 charisma instead.
Character level +2
Proficient with longsword, rapier, longbow & shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Ranger
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Undead +2
This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 8
Srazk's Equipment:
31 lb
3 lb
2 lb
5 lb
1 lb
5 lb
10 lb
8 lb
_____
65 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Fishhook
Fishing net
Flint and steel
Lamp (common)
Rations (1 day) x5
Rope (50', hempen) x1
Waterskins x2
Total
ok same build almost sept Elf
Male Elf Ranger 1
Chaotic Good
Strength 10 (+0)
Dexterity 18 (+4)
Constitution 10 (+0)
Intelligence 10 (+0)
Wisdom 14 (+2)
Charisma 10 (+0)
Size: Medium
Height: 5' 7"
Weight: 115 lb
Skin: Light
Eyes: Black
Hair: Black Straight Beardless
Total Hit Points: 8
Speed: 30 feet
Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]
Touch AC: 14
Flat-footed: 14
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +2 = 2 [base]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +2 = 0 [base] +2 [wisdom]
Attack (handheld): +1 = 1 [base]
Attack (unarmed): +1 = 1 [base]
Attack (missile): +5 = 1 [base] +4 [dexterity]
Grapple check: +1 = 1 [base]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
Region of Origin: Aerenal
Dragonmarked House: Phiarlan [Mark of Shadow
Languages: Common Elven
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Point Blank Shot
Track [free to rangers]
Traits:
Action Points: 5 (this level)
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 0 =
+0
Balance Dex* 7 =
+4
+3
Bluff Cha 1 =
+0
+1
Climb Str* 0 =
+0
Concentration Con 0 =
+0
Craft_1 Int 0 =
+0
Craft_2 Int 0 =
+0
Craft_3 Int 0 =
+0
Diplomacy Cha 0 =
+0
Disguise Cha 0 =
+0
Escape Artist Dex* 4 =
+4
Forgery Int 0 =
+0
Gather Information Cha 2 =
+0
+2
Handle Animal Cha 1 =
+0
+1
Heal Wis 2 =
+2
Hide Dex* 6 =
+4
+2
Intimidate Cha 0 =
+0
Jump Str* 0 =
+0
Listen Wis 8 =
+2
+4 +2 [elf]
Move Silently Dex* 8 =
+4
+4
Perform_1 Cha 0 =
+0
Perform_2 Cha 0 =
+0
Perform_3 Cha 0 =
+0
Perform_4 Cha 0 =
+0
Perform_5 Cha 0 =
+0
Ride Dex 4 =
+4
Search Int 2 =
+0
+2 [elf]
Sense Motive Wis 2 =
+2
Spot Wis 6 =
+2
+2 +2 [elf]
Survival Wis 4 =
+2
+2
Swim Str** 2 =
+0
+2
Use Rope Dex 4 =
+4
* = check penalty for wearing armor
Elf
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow & shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Ranger
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Undead +2
This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 8
Equipment:
30 lb
6 lb
2 lb
5 lb
4 lb
5 lb
10 lb
8 lb
_____
70 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x2
Backpack
Fishhook
Fishing net
Flint and steel
Grappling hook
Rations (1 day) x5
Rope (50', hempen) x1
Sewing needle
Waterskins x2
Total
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