Ok, I've updated my character, including the advancement points and my rewrite now that I have the book:
Captain Dirk McCord
============
Veteran | Personality: Rough and Tumble Trader
Agility : D10
Strength : D6
Vitality : D6
Alertness : D10
Intelligence : D6
Willpower : D10
Initiative : 2d10
Life Points : 16
Assets
—–
Two-Fisted
Good Name (Minor)
Fightin’ Type
Trustworthy Gut (Minor)
Complications
————-
Loyal (Minor)
Credo (Major) (Always deal straight, Never rip a man off, Never sell tainted goods)
Prejudiced (Minor) – Alliance (Bureaucrats)
Dull sense: Smell
Dull sense: Taste
Skills
——
Animal Handling D2
Artistry D0
Athletics D6
Covert D6
Craft D0
Discipline D4
Guns D6
+–Pistols D10
Heavy Weapons D0
Influence D6
+– Bargain D8
+–Persuade D8
Knowledge D4
Linguist D2
Mechanical Engineering D2
Medical Expertise D2
Melee Weapon Combat D4
Perception D6
+–Intuition D8
Performance D0
Pilot D2
Planetary Vehicle D2
Ranged Weapons D0
Scientific Expertise D0
Survival D2
Technical Engineering D2
Unarmed Combat D4
Note: The above stats include 2 Advancement Points that were spent on Influence: Bargain as its something his background should have, I just didn’t have the points for it. The dull sense struck me as something that would hurt a trader like him when he is being wined and dined as he has to be careful not to let on he can’t really taste the expensive wine, but also lets him note taste the disgusting rich man’s food he never got a taste for. Didn’t make sense not to take just one as they are tied together in the human body. I gave him Two-Fisted because I love the western gunslinger who shoots with a gun in each hand and Firefly didn’t have anyone doing that. I’m thinking given his crew his next points just might go into Discipline. If not I’d like to get Planetary Vehicle up, Looking at my character again I’d really like to get Covert specialized in ‘Conceal on Person’ or Slight of Hand, or somesuch.
McCord started out as a small trader. His home planet, Redwood, wasn’t on the rim, but it sure wasn’t a core world. He ran a small shop selling tools and did it well. He gradually bought up some other shops in nearby towns, focusing on getting basic, good tools. He discovered he could sell basic goods such as shovels for a fortune to the outer worlds. He started buying them cheaply from his suppliers then selling them at a fair mark-up on the outer worlds. He met a lot of ship captains and a lot of grateful farmers and miners. He insisted on running his own ship a lot of the time, refusing to run any business he didn’t understand. He always made sure to do his fair share of the work, even learning gunplay to help defend his goods. Then came the war, and he stayed carefully neutral, refusing to carry goods for either side.
He survived the war, carrying food and basic goods to devastated worlds, sometimes at a loss. However, in the aftermath an alliance bureaucrat ruled that his shovels had built alliance trenches and ignored all evidence that he’d sold them to reputable local stores. His business was stripped from him and given to a massive corporation that has proceeded to charge massive prices for everything as they are now the only supplier. He asked around and found that right after they finished stealing his company that bureaucrat retired and took a job on the corporation’s board of directors. He called in some favours, scrapped up his personal savings and bought an old firefly and a load of basic goods. He found some friends and put together a crew. Now starting over on the outer worlds, he’s pretty sure the Browncoats were right, and is just a little bitter about doing so.
When expectin’ trouble he carries a gun on each hip in fast draw holsters, but does not do so from day to day as he believes that tells people that your lookin’ for a fight.
His accent is an odd mix of normal and high’ falutin speech since he was born speakin’ one way and spent a lot of time speakin’ the other so as not to be taken as a bumpkin.
Possessions: Unpaid: Last Chance: A Firefly class ship (well technically. It was at one point anyway). The DM has stated it has basic gear such as spacesuits and a big winch. His pilot discovered the weapons a few months after they took off and he’s not sure how he feels flying an armed ship.
Paid:
- Gun Cleaning Kit
- Patch Tape
- Purification Crystals
- Drink, Good Whiskey (2)
- Ballistic Mesh
- Knife, Combat (belt)
- Knife, Utility x3 (Misc pockets + belt)
- Pistol x2 (A small revolver, left ankle, concealed), Other in cabin or vehicle he’s driving…just in case (Stole that idea from the book Casino Royal where Bond keeps a longbarrel 45 in his car for ranged shooting: No game effects but I liked the idea)
- Derringer (In case he has to go to some fancy shindig where carrying guns is impolite but allowed)
- Commpack, Long Range
- Compack, Short Range, x6
- Distress Beacon
- Microtransmitter x6
- Laserlight Mist
- CuttingTourch
- Scarpware x4
- Scrapper’s Gel x4
- Tool Kit, Basic
- Tool Set, Electronic
- Tool Set, Mechanics
- Formal Wear (Very shiny, 40 credits, could easily pass at any Alliance company even if the fashion is a year or two out of date now he dressed conservatively enough that it is unlikely to be noticed. Think black business suit but western). He paid extra at the time to make it last.
- Newtech Pistol (x2, revolver, longbarrel) (+1 damage, Makes fancy Weerrrs and Clicks when cocked or fired. [Yes, I made sure the DM would let it werrr and click like in the show….yes I was willing to pay extra for that.)
- Medical Supplies, Emergency.
- Immunization Packets (12)
- Large Hovercraft
Cash: 91.4 credits.
A lot of this stuff I bought enough of for the entire ship. If anyone wants to chip in for it let me know (IE the communications gear, repair kits, medical stuff, hovercraft and whatnot.) I'm assuming we have a Modualr Operating Theatre already, if not I'm going to change this list so I can afford one. I'd also like a Dermal Mender if anyone has a spare 800 credits (2000 platinum) lying around. I'd also like to pick up a couple of Gravcarts at some point in time.
On a related note I saw someone tossing platnium around earlier: Everyone is aware that this is worth $10 each right? Most of the time you'd be paying in gold or silver (1 platnium = 2 gold = 100 silver). Just bugged me a touch, might have been intentional.
-Nova
IT IS THE RESPONSIBILITY of intellectuals to speak the truth and to expose lies. --The Responsibility of Intellectuals, Noam Chomsky. The New York Review of Books, February 23, 1967.