in
Welcome to Dndorks Sign in | Join | Help
Comic Blogs Forums PBF Utilities Photos Downloads

Recruiting for Serenity RPG

Last post 10-11-2009, 2:48 AM by doran. 192 replies.
Page 13 of 13 (193 items)   « First ... < Previous 9 10 11 12 13
Sort Posts: Previous Next
  •  08-20-2009, 4:02 PM 812747 in reply to 812746

    Re: Game on!

    as boring as it seems it will definately help with survivability, its cool that you are not an ace like wash, but you are still damn good and good enough to allow us to escape stuff.

    I'm sorry you had to change your character.

     


    PBP: Sebastion Wriggleworth-Smythe (Serenity)
    PBP: Sera (Shadowrun)
  •  08-20-2009, 8:49 PM 812752 in reply to 812746

    Re: Game on!

    Sure, I'm letting Nova change things a bit. We still haven't started rolling dice, except Sebastion.

    Speaking of which, the rules for the shooting contest look fine. There are some things you seem to be asking for a ruling on, that I think would be decided by the contest organizer - such as when to use what type of rules for said contest.
    "If you're gonna do it, overdo it; that's how you know you're alive." - Ani di Franco

    Violet
  •  08-21-2009, 12:35 AM 812760 in reply to 812752

    Re: Game on!

    Re contest rules, aye they are only base rules, for example sebastion is such a good shot, round 1 he would probably ace, where as an average shot would struggle to get even a basic score on round 3.

    Thanks again!
    PBP: Sebastion Wriggleworth-Smythe (Serenity)
    PBP: Sera (Shadowrun)
  •  08-21-2009, 9:01 AM 812764 in reply to 812760

    Re: Game on!

    Hey, I dug up the link to the best Firefly deck plans I've seen: http://afterserenity.com/modules.php?name=Downloads&d_op=viewdownload&cid=2
    Kinda remind me of the old Star Trek RPG ones in style. Very Nice.  
    -Nova

    IT IS THE RESPONSIBILITY of intellectuals to speak the truth and to expose lies. --The Responsibility of Intellectuals, Noam Chomsky. The New York Review of Books, February 23, 1967.
  •  08-24-2009, 6:53 PM 812829 in reply to 812600

    Re: Reply: Re: Game on!

     Been having issues with my connection as well. Working on a retro post dealing with the loading and such. Been having issues with the dice function on the forums. apparently 12's don't work.
    New to the forums, just returned to the comic.
  •  08-25-2009, 7:03 PM 812858 in reply to 812829

    d 12s

    I've found that picking another type of die and editing the code to read d12 works well.

    "If you're gonna do it, overdo it; that's how you know you're alive." - Ani di Franco

    Violet
  •  08-25-2009, 7:39 PM 812860 in reply to 812858

    Re: d 12s

    Yes, you can basically type [dice]1d12, 2d8, 3d4+2, or whatever[/dice] and the dice roller should handle it.  The dropdown is just a convenience (especially for the weirder dice)
    "If you fudge dice rolls, your system is failing you!" -Sons of Kryos

    "I genuinely think that some people measure their free will by reading how unhappy their GM is." - TonyLB
  •  08-25-2009, 9:17 PM 812861 in reply to 812860

    Re: d 12s

    Yeah, I figured out how to do it.

    I was trying to do d12+d12+d4 in the same dice call.  Apparently the system doesn't like that.

    New to the forums, just returned to the comic.
  •  09-14-2009, 3:19 PM 813385 in reply to 812861

    Updated Character

    Ok, I've updated my character, including the advancement points and my rewrite now that I have the book:

    Captain Dirk McCord
    ============
    Veteran | Personality: Rough and Tumble Trader
    Agility      : D10
    Strength     : D6
    Vitality     : D6
    Alertness    : D10
    Intelligence : D6
    Willpower    : D10

    Initiative : 2d10
    Life Points : 16

    Assets
    —–
    Two-Fisted
    Good Name (Minor)
    Fightin’ Type
    Trustworthy Gut (Minor)

    Complications
    ————-
    Loyal (Minor)
    Credo (Major) (Always deal straight, Never rip a man off, Never sell tainted goods)
    Prejudiced (Minor) – Alliance (Bureaucrats)
    Dull sense: Smell
    Dull sense: Taste
    Skills
    ——
    Animal Handling        D2
    Artistry               D0
    Athletics              D6
    Covert                 D6
    Craft                  D0
    Discipline             D4
    Guns                   D6
    +–Pistols D10
    Heavy Weapons          D0
    Influence              D6
    +– Bargain D8
    +–Persuade D8
    Knowledge              D4
    Linguist               D2
    Mechanical Engineering D2
    Medical Expertise      D2
    Melee Weapon Combat    D4
    Perception             D6
    +–Intuition D8
    Performance            D0
    Pilot                  D2
    Planetary Vehicle      D2
    Ranged Weapons         D0
    Scientific Expertise   D0
    Survival               D2
    Technical Engineering  D2
    Unarmed Combat         D4
     

    Note: The above stats include 2 Advancement Points that were spent on Influence: Bargain as its something his background should have, I just didn’t have the points for it. The dull sense struck me as something that would hurt a trader like him when he is being wined and dined as he has to be careful not to let on he can’t really taste the expensive wine, but also lets him note taste the disgusting rich man’s food he never got a taste for. Didn’t make sense not to take just one as they are tied together in the human body. I gave him Two-Fisted because I love the western gunslinger who shoots with a gun in each hand and Firefly didn’t have anyone doing that. I’m thinking given his crew his next points just might go into Discipline. If not I’d like to get Planetary Vehicle up, Looking at my character again I’d really like to get Covert specialized in ‘Conceal on Person’ or Slight of Hand, or somesuch.

    McCord started out as a small trader. His home planet, Redwood, wasn’t on the rim, but it sure wasn’t a core world. He ran a small shop selling tools and did it well.  He gradually bought up some other shops in nearby towns, focusing on getting basic, good tools. He discovered he could sell basic goods such as shovels for a fortune to the outer worlds. He started buying them cheaply from his suppliers then selling them at a fair mark-up on the outer worlds. He met a lot of ship captains and a lot of grateful farmers and miners. He insisted on running his own ship a lot of the time, refusing to run any business he didn’t understand. He always made sure to do his fair share of the work, even learning gunplay to help defend his goods. Then came the war, and he stayed carefully neutral, refusing to carry goods for either side.
    He survived the war, carrying food and basic goods to devastated worlds, sometimes at a loss. However, in the aftermath an alliance bureaucrat ruled that his shovels had built alliance trenches and ignored all evidence that he’d sold them to reputable local stores. His business was stripped from him and given to a massive corporation that has proceeded to charge massive prices for everything as they are now the only supplier. He asked around and found that right after they finished stealing his company that bureaucrat retired and took a job on the corporation’s board of directors. He called in some favours, scrapped up his personal savings and bought an old firefly and a load of basic goods. He found some friends and put together a crew. Now starting over on the outer worlds, he’s pretty sure the Browncoats were right, and is just a little bitter about doing so.

    When expectin’ trouble he carries a gun on each hip in fast draw holsters, but does not do so from day to day as he believes that tells people that your lookin’ for a fight.

    His accent is an odd mix of normal and high’ falutin speech since he was born speakin’ one way and spent a lot of time speakin’ the other so as not to be taken as a bumpkin.

    Possessions: Unpaid: Last Chance: A Firefly class ship (well technically. It was at one point anyway). The DM has stated it has basic gear such as spacesuits and a big winch. His pilot discovered the weapons a few months after they took off and he’s not sure how he feels flying an armed ship.

    Paid:

    • Gun Cleaning Kit
    • Patch Tape
    • Purification Crystals
    • Drink, Good Whiskey (2)
    • Ballistic Mesh
    • Knife, Combat (belt)
    • Knife, Utility x3 (Misc pockets + belt)
    • Pistol x2 (A small revolver, left ankle, concealed), Other in cabin or vehicle he’s driving…just in case (Stole that idea from the book Casino Royal where Bond keeps a longbarrel 45 in his car for ranged shooting: No game effects but I liked the idea)
    • Derringer (In case he has to go to some fancy shindig where carrying guns is impolite but allowed)
    • Commpack, Long Range
    • Compack, Short Range, x6
    • Distress Beacon
    • Microtransmitter x6
    • Laserlight Mist
    • CuttingTourch
    • Scarpware x4
    • Scrapper’s Gel x4
    • Tool Kit, Basic
    • Tool Set, Electronic
    • Tool Set, Mechanics
    • Formal Wear (Very shiny, 40 credits, could easily pass at any Alliance company even if the fashion is a year or two out of date now he dressed conservatively enough that it is unlikely to be noticed. Think black business suit but western). He paid extra at the time to make it last.
    • Newtech Pistol (x2, revolver, longbarrel) (+1 damage, Makes fancy Weerrrs and Clicks when cocked or fired. [Yes, I made sure the DM would let it werrr and click like in the show….yes I was willing to pay extra for that.)
    • Medical Supplies, Emergency.
    • Immunization Packets (12)
    • Large Hovercraft

    Cash: 91.4 credits.

    A lot of this stuff I bought enough of for the entire ship. If anyone wants to chip in for it let me know (IE the communications gear, repair kits, medical stuff, hovercraft and whatnot.) I'm assuming we have a Modualr Operating Theatre already, if not I'm going to change this list so I can afford one. I'd also like a Dermal Mender if anyone has a spare 800 credits (2000 platinum) lying around. I'd also like to pick up a couple of Gravcarts at some point in time.
     



    On a related note I saw someone tossing platnium around earlier: Everyone is aware that this is worth $10 each right? Most of the time you'd be paying in gold or silver (1 platnium = 2 gold = 100 silver). Just bugged me a touch, might have been intentional.


    -Nova

    IT IS THE RESPONSIBILITY of intellectuals to speak the truth and to expose lies. --The Responsibility of Intellectuals, Noam Chomsky. The New York Review of Books, February 23, 1967.
  •  09-14-2009, 3:59 PM 813388 in reply to 813385

    Re: Updated Character

    Good character and some one else with combat skills is good!

    I think you are the only fighting type we have.
     

    Re Plats, yup I know how much it is :D Sebastion doesn't care!

    PBP: Sebastion Wriggleworth-Smythe (Serenity)
    PBP: Sera (Shadowrun)
  •  09-14-2009, 4:24 PM 813389 in reply to 813388

    Re: Updated Character

    I thought Wendi was a fighting type? Thank you, I'm liking this character, I've not played one like him before. I was wondering if you'd been overpaying deliberately, but didn't want to read each post to find that. I'm fine with you bringing your own dermal mender. I'm also assuming you have your own medicad doctors bag and such.

    -Nova

    IT IS THE RESPONSIBILITY of intellectuals to speak the truth and to expose lies. --The Responsibility of Intellectuals, Noam Chomsky. The New York Review of Books, February 23, 1967.
  •  09-17-2009, 2:25 PM 813549 in reply to 813389

    Re: Updated Character

     Looking good, Nova.

    For making a space jaunt, I'd assume that it'd be relevant skill + agility to do the task in space?

    New to the forums, just returned to the comic.
  •  10-11-2009, 2:48 AM 814048 in reply to 813549

    Re: Updated Character

    i wondering if our crew will be expanding at all or if it'll just be us from now on for future adventures?

    "We've done the impossible, and that makes us mighty."
Page 13 of 13 (193 items)   « First ... < Previous 9 10 11 12 13
View as RSS news feed in XML
Powered by Community Server (Personal Edition), by Telligent Systems