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Join the 3:16!

Last post 08-11-2008, 12:45 PM by ArtMonkey. 21 replies.
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  •  08-06-2008, 9:46 PM 804992 in reply to 804989

    Re: Join the 3:16!

    E-Cannon, for the reason that my character would more likely pick the weapon that deals the most damage over the one that's more reliable but less damaging at max.

    Not to be a pest, but I'm wondering what the "mitt & ball" is (unless that's one of the things you're to explain anyways)... Sounds like baseball gear. o.O


    "Ye canna shove yer Granny aff a bus."
  •  08-06-2008, 10:17 PM 804994 in reply to 804989

    Re: Join the 3:16!

    Im thinking the HMG for Doc, follows order 4 and it looks good if the Sergeant Carried something other than the standard Infantry Rifle. Or I'm just ranting
  •  08-07-2008, 12:52 PM 805013 in reply to 804994

    Re: Join the 3:16!

    Cool.  Waiting on Armydeone.  I'll eventually compile all of this information into handy "character sheets".

    "A leathery glove and a polymer ball can bring endless hours of fun and exercise for Troopers between encounters. Officers look upon such activities as team-building and useful. It certainly keeps a Trooper’s mind off thinking about the bigger picture."

    So, when you do stuff, you roll d10 and try to roll less than or equal to your FA or NFA.

    Combat Drugs: Once per planet, you can use combat drugs to reroll an FA roll.  If you roll a 10, you suffer a "kill" against you.

    You can take 2 "kills" and live.  A third "kill" KILLS you.

    MandelBrite Armor: Once per planet, your MandelBrite Armor can prevent a kill against you.  Your armor is full of all kinds of high-tech sensors and things.

    You have one Weakness and one Strength available to start.  They are, however, undefined.  On your turn during an encounter, you can describe a brief flashback that shows you using your Strength or Weakness, and then tell how the Strength wins the encounter for your squad on your terms (or how your Weakness causes you, individually, to lose the encounter but on your terms).

    The number (or dice value) for your weapons determines how many "bugs" you can kill in a round while using it at that range.

    I'll go into more detail later, but that's most of what you need to know.

     


    "If you fudge dice rolls, your system is failing you!" -Sons of Kryos

    "I genuinely think that some people measure their free will by reading how unhappy their GM is." - TonyLB

    [dice type=fudge]3dF[/dice]
  •  08-10-2008, 6:23 AM 805064 in reply to 805013

    Re: Join the 3:16!

    Mine's already been crossed off. I'll go with slug rifle. Sorry, A little girl who's a good friend of the family asked me to walk her down the stage at her pageant.

    RIP Snaggler
  •  08-10-2008, 3:41 PM 805073 in reply to 804931

    Re: Join the 3:16!

    ArtMonkey:

    Ok, characters.

    First come up with a name.  Just a last name is fine if you like.  Or maybe a nickname.

    Next decide on a "reputation", like Hot Headed, Ice Cold, Crazy, Smartass, Honorable, Sleazy, Trustworthy, Loyal To A Fault, etc.  Make it something vivid and appropriate for a soldier.

    Split 10 points between Fighting Ability (FA) and Non-Fighting Ability (NFA).  Neither can be lower than 2.  FA handles fighting, all kinds.  NFA handles everything else.

    We'll finish up once we've got that much.



    Wow, somehow didn't notice this had updated, I hope its not too late to join

    Name: Jethrow "Jet" Murdok

    Reputation: Like A Rock

    FA: 6
    NFA: 4

    -Nova

    IT IS THE RESPONSIBILITY of intellectuals to speak the truth and to expose lies. --The Responsibility of Intellectuals, Noam Chomsky. The New York Review of Books, February 23, 1967.
  •  08-10-2008, 3:43 PM 805074 in reply to 804954

    Re: Join the 3:16!

    ArtMonkey:

    Armydeone, noted.

    While we're waiting, I guess I can come up with a few more things, like:

    KILLS (The number of kills you've made so far in your career)

    Tex: 30

    Doc: 14

    Monsignor: 45

    Hmm.  Bloody.



    If I do this wrong fix it up, alright? 27

    -Nova

    IT IS THE RESPONSIBILITY of intellectuals to speak the truth and to expose lies. --The Responsibility of Intellectuals, Noam Chomsky. The New York Review of Books, February 23, 1967.
  •  08-11-2008, 12:45 PM 805100 in reply to 805074

    Re: Join the 3:16!

    No problem Nova and Armydeone.  Glad you're still with us.

    Game starts HERE.


    "If you fudge dice rolls, your system is failing you!" -Sons of Kryos

    "I genuinely think that some people measure their free will by reading how unhappy their GM is." - TonyLB

    [dice type=fudge]3dF[/dice]
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