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Recruiting for Serenity RPG

Last post 10-11-2009, 2:48 AM by doran. 192 replies.
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  •  08-01-2009, 12:40 PM 812109 in reply to 812092

    Re: Recruiting for Serenity RPG

    If you can't tell, I do more gming than playing these days so I go a little crazy when I get a chance to make a character.  I think the Captains got this covered but if the Captain wants to go harder edge, here's a possible closer, or The Closer:

    Yu By
    =====
    VeteranPersonality : Composed
    Agility      : D8
    Strength     : D4
    Vitality     : D6
    Alertness    : D10
    Intelligence : D10
    Willpower    : D12


    Initiative : D8+D10
    Life Points : 18

    Assets
    -----
    Steady Calm (Major)
    Friends in High Places (Minor)
    Friends in Low Places (Minor)
    Trustworthy Gut (Minor)

    Complications
    -------------
    Credo (Major)
    Scrawny (Minor)
    Superstitious (Minor)
    Deadly Enemy (Minor)
    Branded (Minor)


    Skills
    ------
    Animal Handling        D0
    Artistry               D0
    Athletics              D6
    Covert                 D6
    Craft                  D0
    Discipline             D6
    Guns                   D2
    Heavy Weapons          D0
    Influence              D6
     +--Streetwise D10
     +--Barter D10
     +--Bureaucracy D10
    Knowledge              D6
    Linguist               D6
    Mechanical Engineering D0
    Medical Expertise      D0
    Melee Weapon Combat    D6
    Perception             D6
    Performance            D0
    Pilot                  D0
    Planetary Vehicle      D0
    Ranged Weapons         D0
    Scientific Expertise   D2
    Survival               D0
    Technical Engineering  D0
    Unarmed Combat         D4

    So another option to free up the choices of others.


    And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.
  •  08-01-2009, 1:59 PM 812110 in reply to 811456

    Re: Reply: Re: Recruiting for Serenity RPG

    I had a nice little family emergency pop up, so that's why I've been gone for so long after my initial post. As it stands, I might not have time to play, but if I can manage, I guess I could fill one of the empty slots you may need. If that is the case, I need to know exactly at this point which positions are open, so I can flesh myself out a character. Remember, I aim to misbehave, so if you don't have the mercenary type yet, I could fit the bill, I'm sure.
  •  08-01-2009, 9:34 PM 812116 in reply to 812110

    Re: Reply: Re: Recruiting for Serenity RPG

    It looks like Pilot, Doc, Mechanic, and Captain look to be filled.

    Kariggi looks to have options up for Securite, a Socialite sorta like Anara minus the Registered Companion, and a gun gymnast like River minus the leaky brainpan.

    We may could use a First Mate still, or ya could talk to Kariggi 'bout that Security position.



    New to the forums, just returned to the comic.
  •  08-02-2009, 10:05 AM 812128 in reply to 812116

    Re: Reply: Re: Recruiting for Serenity RPG

    I'd say we got room for someone in public relations seein' as your aimin to misbehave...

    Simon Tam about Jayne: What do you pay him for?
    Mal: What?
    Simon: I was just wondering what his job was. On the ship.
    Mal: Public relations.

    Sort of like that?

    Ya'all grab a birth that ya need ta be shiny an all, I'll sling my hammok twixed whatever two trees are left.

    I'm just excited at the prospect of playing and could make a dozen more characters to fill a niche.

    I just ran my first full session last night and I'm lovin' it even more.

     


    And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.
  •  08-02-2009, 1:10 PM 812137 in reply to 812116

    Re: Reply: Re: Recruiting for Serenity RPG

    McCord started out as a small trader. His home planet, Redwood, wasn’t on the rim, but it sure wasn’t a core world. He ran a small shop selling tools and did it well. He gradually bought up some other shops in nearby towns, focusing on getting basic, good tools. He discovered he could sell basic goods such as shovels for a fortune to the outer worlds. He started buying them cheaply from his suppliers then selling them at a fair mark-up on the outer worlds. He met a lot of ship captains and a lot of grateful farmers and miners. He insisted on running his own ship a lot of the time, refusing to run any business he didn’t understand. He always made sure to do his fair share of the work, even learning gunplay to help defend his goods. Then came the war, and he stayed carefully neutral, refusing to carry goods for either side. He survived the war, carrying food and basic goods to devastated worlds, sometimes at a loss. However, in the aftermath an alliance bureaucrat ruled that his shovels had built alliance trenches and ignored all evidence that he’d sold them to reputable local stores. His business was stripped from him and given to a massive corporation that has proceeded to charge massive prices for everything as they are now the only supplier. He asked around and found that right after they finished stealing his company that bureaucrat retired and took a job on the corporation’s board of directors. He called in some favours, scrapped up his personal savings and bought an old firefly and a load of basic goods. He found some friends and put together a crew. Now starting over on the outer worlds, he’s pretty sure the alliance was right, and is just a little bitter about doing so.

    Captain McCord
    ============
    Veteran | Personality: Rough and Tumble Trader
    Agility      : D8
    Strength     : D8
    Vitality     : D8
    Alertness    : D10
    Intelligence : D10
    Willpower    : D10


    Initiative : D8+D10
    Life Points : 18

    Assets
    -----
    Nose for Trouble (Minor)
    Friends in Low Places (Minor)
    Trustworthy Gut (Minor)

    Complications
    -------------
    Memorable (Minor) (No sure about this one)
    Branded (Major) (Oh yeah, I'm in alliance records)
    Loyal (Minor)
    Credo (Major) (What does this do? I have some sort of code of ethics?)
    (Can we add a bias/dislike of Alliance Bureaucrats? Heck, can be all Bureaucrats if needed) Prejudiced (Minor) - Alliance (Bureaucrats)? What would Major do?


    Skills
    ------
    Animal Handling        D2
    Artistry               D0
    Athletics              D6
    Covert                 D4
    Craft                  D0
    Discipline             D4
    Guns                   D6
     +--Pistols D10
    Heavy Weapons          D0
    Influence              D6
    Knowledge              D4
    Linguist               D2
    Mechanical Engineering D2
    Medical Expertise      D2
    Melee Weapon Combat    D4
    Perception             D6
     +--Intuition D8
    Performance            D0
    Pilot                  D2
    Planetary Vehicle      D2 (Can we bump this up if my new bias gets me points?)
    Ranged Weapons         D0
    Scientific Expertise   D0
    Survival               D4
    Technical Engineering  D2
    Unarmed Combat         D4

    -Nova

    IT IS THE RESPONSIBILITY of intellectuals to speak the truth and to expose lies. --The Responsibility of Intellectuals, Noam Chomsky. The New York Review of Books, February 23, 1967.
  •  08-02-2009, 1:19 PM 812138 in reply to 812092

    Re: Recruiting for Serenity RPG

    Edit just saw the rest of your post

     Maybe I'll stat up a loyal friend and first mate.


    And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.
  •  08-02-2009, 1:24 PM 812139 in reply to 812137

    Re: Reply: Re: Recruiting for Serenity RPG

    I think you're 2 points shy with your attributes, what will all the complications you have. 

    New to the forums, just returned to the comic.
  •  08-02-2009, 1:27 PM 812140 in reply to 812138

    Re: Recruiting for Serenity RPG

    Yup you nailed credo live by a code you set major though should be a code that can make you dead ie never leave a man behind...

    We can switch memorable for another minor- stingy, tetchy, chip on his shoulder, dangerous enemy...

    Predjudice only goes to minor in my book you could switch it straight for memorable, you do have room for one more complication though.

    Skill points are maxed so you'll have to pull from another skill to get land vehicles up, figure out what you can knock down or live without I tried to give you a broad field of a little knowledge so you ":can" do everything even if not well.

    Most of its malleable on a 2 for 2 basis.

    Straight Shooter could work as a minor too.

    Only major complications left on the field are things like Ugly as sin, Allergy, Flashbacks, Blind, Deaf, Paralysed...
    And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.
  •  08-02-2009, 1:34 PM 812141 in reply to 812139

    Re: Reply: Re: Recruiting for Serenity RPG

    FinAeros:
    I think you're 2 points shy with your attributes, what will all the complications you have. 


    I just rechecked.  Nova's good, 12 points complications 6 points assest 48 points as a vet is 8's across the board so 3-8's and 3-10's burns through those 6 points..though if you can afford it I was rereading nose for trouble at major might not be bad..spend a plot point to negate the effects of suprise.  Leader ship is pretty sweet too.
    And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.
  •  08-02-2009, 3:29 PM 812144 in reply to 812141

    Re: Reply: Re: Recruiting for Serenity RPG

    Looks like we've got ourselves a mighty fine crew so far.

    "We've done the impossible, and that makes us mighty."
  •  08-02-2009, 4:22 PM 812145 in reply to 812128

    Re: Reply: Re: Recruiting for Serenity RPG

    Does it help at all that I name my guns and various implements of pain and injury causin'? I think it's in bad taste that Jayne only named one of this weapons...they should all be treated lovingly and with dignity and respect!

    ...err...sorry, got a few screws loose in the ol' belfry. I suppose I should take my medication again, so I don't repeat the incident with my last crew...
  •  08-02-2009, 5:16 PM 812146 in reply to 812145

    Re: Reply: Re: Recruiting for Serenity RPG

    I'd have to say only a lunatic names one of his weapons...and not the rest.
    And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.
  •  08-02-2009, 5:42 PM 812147 in reply to 812140

    Re: Recruiting for Serenity RPG

    Kariggi:
    Yup you nailed credo live by a code you set major though should be a code that can make you dead ie never leave a man behind... Always deal straight & Do the right thing?

    We can switch memorable for another minor- stingy, tetchy, chip on his shoulder, dangerous enemy... Give me a description of Chip on the Shoulder?

    Predjudice only goes to minor in my book you could switch it straight for memorable, you do have room for one more complication though. I'll take both, I like the idea of being meorable. I maintian its the white streaks in my hair already, but really is the sharp blue eyes.

    Skill points are maxed so you'll have to pull from another skill to get land vehicles up, figure out what you can knock down or live without I tried to give you a broad field of a little knowledge so you ":can" do everything even if not well.

    Most of its malleable on a 2 for 2 basis.

    Straight Shooter could work as a minor too. What does that do/what do I have to give up to get it?

    Only major complications left on the field are things like Ugly as sin, Allergy, Flashbacks, Blind, Deaf, Paralysed...

    -Nova

    IT IS THE RESPONSIBILITY of intellectuals to speak the truth and to expose lies. --The Responsibility of Intellectuals, Noam Chomsky. The New York Review of Books, February 23, 1967.
  •  08-02-2009, 6:12 PM 812150 in reply to 812147

    Re: Recruiting for Serenity RPG

    Chip on shoulder makes you more prone to get in a fight

    straight shooter mean you ALWAYS tell the truth (minor complication)

    you can only have 5 complications, but right now you have room for 1 more or you could switch one to fit predjudice.
    And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.
  •  08-02-2009, 8:15 PM 812153 in reply to 812150

    Re: Recruiting for Serenity RPG

    Also just read it does -2 step penalty to social interactions where there is tension, likely all of our future ones.
    And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.
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