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A Long way to Lonely Shores

Last post 10-10-2008, 7:46 PM by Schotty. 229 replies.
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  •  11-23-2007, 2:11 PM 803544 in reply to 803539

    Re: A Long way to Lonely Shores

    OOCOk DM override again on direction.

    Brelsan suggests that they enter the room to the east rather than the corridor. "That way" he says "we can explore the whole thing 1 room at a time instead of forgetting somewhere."

    This room is empty save for dust and a single,
    small, stone chest in the center of the floor.
    Evidently no one has disturbed this chamber for
    many years.
    What do you do?
  •  11-23-2007, 9:37 PM 803546 in reply to 803544

    Re: A Long way to Lonely Shores

    "Hmm, no guards, it seems.", Jack says.  "Can any of you handle traps?  I believe that the screaming head was put there to protect the sarcophagus, so I wouldn't be surprised if this chest is also somehow protected."

    Jack crouches to examine the chest, but he lacks the expertise to find traps.

  •  11-27-2007, 3:05 PM 803551 in reply to 803546

    Re: A Long way to Lonely Shores

    "sadly no i sugjest we have romlu take point he can take it if he trigers a trap" pushing romlu up front

     


    "Blue Wizard has stoped time" - Gauntlet
  •  11-28-2007, 1:28 PM 803553 in reply to 803551

    Re: A Long way to Lonely Shores

    "Or I can just open it voluntarily." Brelsan opens the chest.

    OOCI'm back! Hopefully I'll be ablo to post consistently again.


    Proud creator of the only stickied thread on these forums.
  •  11-28-2007, 2:25 PM 803555 in reply to 803553

    Re: A Long way to Lonely Shores

    OOCWelcome back TOG, we've had a bit of a slow time but now it should pick up again.

    Brelsan opens the chest, which is unlocked triggering a massive flurry of darts to fly across the room.
    Brelsan, Jack and Romlu get caught in the hail of darts.
    Attack Brelsan :  24
    dmg: 4
    Attack Jack :  16
    dmg: 2
    Attack Romlu :  12
    Dmg: 3

    After the darts puncture Brelsan's armor and cause his left arm to go numb with pain, Brelsan looks into the chest finding a headband, a couple of pearls and a small bag which tinkles as he picks it up.

  •  11-28-2007, 3:10 PM 803559 in reply to 803555

    Re: A Long way to Lonely Shores

    Brelsan winces as pulls the dart out of his arm. He looks at the loot, and picks up the headband. "I hope this thing doesn't make my head explode." He puts on the headband.

    Proud creator of the only stickied thread on these forums.
  •  11-28-2007, 5:44 PM 803560 in reply to 803555

    Re: A Long way to Lonely Shores

    "Well I,m glad I didn't get hit that would have killed me" steping back in too the room pulling a dart out of jack  (alchamey 10) "well lets see if these darts are poisned"
    "Blue Wizard has stoped time" - Gauntlet
  •  11-29-2007, 3:51 PM 803567 in reply to 803560

    Re: A Long way to Lonely Shores

    No the darts aren't poisoned, that you can tell.

    Brelsan puts the headband on but nothing happens.  
    OOCExcept his head is squeezed until it explodes... Hee Hee just kidding.

    You have a look in the bag as well and count out 100 in gold in it.

    What next?
  •  11-30-2007, 12:56 PM 803570 in reply to 803567

    Re: A Long way to Lonely Shores

    "alright unless any of you feel the need too be patched up we should head east"
    "Blue Wizard has stoped time" - Gauntlet
  •  11-30-2007, 3:34 PM 803572 in reply to 803570

    Re: A Long way to Lonely Shores

    "I'm fine. Let's go." With that said Brelsan heads down the eastward hallway.

    Proud creator of the only stickied thread on these forums.
  •  12-01-2007, 3:37 AM 803574 in reply to 803572

    Re: A Long way to Lonely Shores

    The long stone hall ends in a stone chamber
    furnished only with cracked, moldering tables on
    which lie rusted implements of iron. Rain falls
    into the middle of the room from a shaft in the
    ceiling that must run all the way to the top of the
    tor. From the bottom of the shaft dangles a rope,
    swinging slightly. A drain in the center of the
    floor allows the water to escape, but old, dark
    stains suggest that it was used to carry away other
    fluids long ago.
    Suddenly, from a doorway on the far side of
    the room step two burly humanoids. Each stands
    more than 6 feet tall and has feral eyes and flat
    facial features. With a roar, the two draw their
    weapons and charge.

    Init please.
  •  12-01-2007, 4:19 AM 803576 in reply to 803574

    Re: A Long way to Lonely Shores

    Brelsan swings his mace at one of them.

    Init: 7
    attack: 6
    dmg: 8
    OOC
    Announcement here. On a DnD campaign that I'm running on these forums all players but one (schotty) have dropped out. I need more players, so I'm wondering if any of you would like to join. In the campaign the PCs are evil, and they work for Cas, the god of vengeance. You'd be level 2. Currently, a kidnapping as going to take place. If you're interested just post here or PM me.


    Proud creator of the only stickied thread on these forums.
  •  12-01-2007, 9:22 AM 803578 in reply to 803574

    Re: A Long way to Lonely Shores

    Init: 18


    Jack sets his spear against the charge.

    Attack: 2

    Damage: 5 x2 against a charge

    OOC: Sorry.  Didn't have internet at home this week, because we reached our bandwidth cap.  This might happen near the end of other months as well.  I'll also be away from 22 December to 4 January.

  •  12-01-2007, 10:46 PM 803580 in reply to 803574

    Re: A Long way to Lonely Shores

    6Init
    "Looks like i need too take this one seriosly "casting mage armor
    "Blue Wizard has stoped time" - Gauntlet
  •  12-03-2007, 2:11 PM 803589 in reply to 803580

    Re: A Long way to Lonely Shores

    So Vaashin, What's Romlu doing?

    Just waiting on him to act.
    BTW you all missed on your attacks :D

    I'll write up the first round once Romlu acts.
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