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Interesting D&D Characters

Last post 10 hours, 44 minutes ago by SaLance. 63 replies.
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  •  03-08-2006, 1:14 PM 769578 in reply to 642962

    Re: re: D&D Characters

    delightful thread

  •  03-10-2006, 5:08 PM 769755 in reply to 498349

    Re: D&D Characters

    Hey I just signed up on the site and after readin alot of the posts i was wondering if anyone plays 1st edition anymore?
  •  03-11-2006, 9:59 AM 769809 in reply to 769755

    Re: D&D Characters

    Well, I know that there are crusty old geezers out there that supposedly still play first edition, though  I have no idea why.  Maybe they simply have an intense sense of nostalgia or perhaps they are simply incapable of adapting to change for good or ill.
    "If you fudge dice rolls, your system is failing you!" -Sons of Kryos

    "I genuinely think that some people measure their free will by reading how unhappy their GM is." - TonyLB

    [dice type=fudge]3dF[/dice]
  •  03-12-2006, 10:04 AM 769862 in reply to 769809

    Re: D&D Characters

    well then what is the advantages to 3e vs. 1e? Ive only ever played 1e, and heard only bad about 3e.
  •  03-12-2006, 5:12 PM 769884 in reply to 769862

    Re: D&D Characters

    OMGWTFHTML!

    Well, first off, let me just say that both are game systems and work well enough.  There's no reason you can't like 1st edition.  On the other hand, if you've heard anything bad about 3rd edition (now 3.5, of course) it's likely baseless, paranoid, elitist nonsense.

    D&D now uses the "d20" system.  Here are some point why 3rd edition is "better". (IMO, of course).

    1. It's streamlined, consistent and semi-modular.  What elitists like to call "dumed-down".  Everything is d20 plus a modifier vs. a target number.  Higher is always better.  You don't have to remember if this roll needs high or low or if a lower armor class is better than a higher armor class.  More is always better.  You don't need to consult a complex matrix to determine what your Strength is good for or how many languages you can know.  Each stat gives you a modifier (+1 for every 2 points over 10) that applies to anything that that stat applies to.  Strength 14 give you +2 to hit, +2 damage, +2 to lift a gate and +2 to any Strength-based skills.  Easy and consistent.

    2. Options, not limitations.  Why can't a wizard use a sword?  Heck, I know that I can pick up a sword and have a chance, however poor, of hurting something with it.  The idea that a wizard can't use a sword or a cleric can't use an edged weapon "just because" is silly.  There may be consequences to trying, but it's an option.  The wizard has a -4 to hit.  The cleric (if his particular god demands no edged weapons) suffers the appropriate holy condemnation.  But there's nothing magically stopping them from trying.  You can play an elf or a halfling or a half-orc all the way to 20th level and beyond.  There are no arbitrary "level caps" to punish you for not being human.  Players have a wide choice of skills.  Some classes find it harder to advance in some skills, but there's nothing stopping them from trying.  Also, "Feats" allow players to trick out their characters with special abilities and talents, setting them apart from just another "3rd Level Fighter".  There's even a feat that will "train" a wizard to use a sword without penalty.  And you can multi-class with near impunity, none of the weird, racially limited certain combo only stuff from 1st edition...

    3. Fantasy.  D&D was never all that great of a simulation of "medieval" life.  So now they've just stopped trying.  While any campaign can be tweaked to be more or less fantastic as the players see fit, the default "mode" of play assumes some decidedly non-historical elements.  The Player's Handbook offers such things as "Repeating Crossbows", "Gnome Hooked Hammers", "Tanglefoot Bags", "Thunderstones" and "Sunrods".  Your DM can say that these things aren't available in his setting, but they are there if he wants to use them.

    So, basically, while you don't have to like 3rd edition, it certainly isn't any worse than 1st edition and there is plenty of evidence to suggest that 3rd edition is better.

    I can only wonder what "bad" you've heard about the system.  It follows an intelligent design philosophy that many of the big games are starting to emulate, from World of Darkness (ie Vampire) to the newest version of Shadowrun.

    While the relative value of the above facts are opinion, they are, indeed, facts.


    "If you fudge dice rolls, your system is failing you!" -Sons of Kryos

    "I genuinely think that some people measure their free will by reading how unhappy their GM is." - TonyLB

    [dice type=fudge]3dF[/dice]
  •  08-08-2006, 11:42 AM 785079 in reply to 769884

    Re: D&D Characters

    Wow - Can't tell you how much I missed this place. Big Smile [:D] I'm counting one, two, um, maybe 6  posts in four pages that actually answered the thread.  (Don't get me wrong, that's why I love the forum - it's just the mod-from-another-site in me that pukes inwardly. Don't ask me how that works.) I kid. But now *I* digress. Stick out tongue [:P]

    I JUST NOW got back into playing - up until now, it's been all writing and drawing (including a brief stint here spelling the inimitable Art Monkey) and no campaigns for ol' ArtistX.

    But now - insert maniacal laugh here - I get to finally play 3.5, and the rule changes rock. And for my first quest back, starting aaaaaaaallllll the way back at level 2, I proudly present - my rogue-cleric gestalt whisper gnome!  I haven't delved far enough in to know if gestalts can happen at Level 2, I don't really care, it's the way the GM wants to run the campaign and *shrug* hey, it's his show.

    But I'm picturing a cross between a hobbit, Gollum, and Dr. Claw. There's going to be some weirdo occurrences happening, and I can't wait to get started.

    Since I don't have the character sheet in front of me, well, no stats. But I can't wait to get the living snot stomped out of me the first time we run into trouble!

  •  08-08-2006, 2:16 PM 785083 in reply to 785079

    Re: D&D Characters

    Actually gestalt characters are characters that merge two (or more) classes into one, taking all the good stuff and leaving the bad out, which means that ordinary characters and gestalt characters can't exist side-by-side as player characters.
    You play gestalt, you play gestalt from lvl 1 till death. End of discussion.

    Oh, and Gollum is a hobbit, so that takes out the hobbit part ;) By the way, who is Dr. Claw?
  •  08-08-2006, 2:55 PM 785085 in reply to 785083

    Re: D&D Characters

    Thanks for the fill-in. I was used to dual-class, haven't had enough time to read the rulebook to figure out the whole gestalt thing.

    And I probably should have said a mix between a hobbit, a severely messed up/corrupted  hobbit and the bad guy from Inspector Gadget.

  •  08-26-2006, 9:33 PM 786108 in reply to 643981

    Re: re: D&D Characters

    Color Guy Ry:
    ...ring of shielding+5...
    In what book is this item?
  •  11-09-2006, 8:36 AM 790091 in reply to 786108

    Re: re: D&D Characters

    i have to agree with artmonkey new d&d is better, it's much simper and not so confusing. and its good for begginers. the d20 modern though i do not like and i will tell you why. its because its based not in the past in a different realm but the future or now in this world. some like it but i dont.
    You cant tell me what to do your a dog, you dont have a soul.
  •  11-10-2006, 8:01 AM 790149 in reply to 769884

    Re: D&D Characters

    omg youre so right, geez why doesnt anybody get that. 2.0 was great..like 8 years ago but 3.0 is so much simpler, not so much rolling so theres time for roll...playing. i love 3.0.
    You cant tell me what to do your a dog, you dont have a soul.
  •  08-19-2008, 7:45 PM 805294 in reply to 790149

    Re: D&D Characters

      I know this thread is oooooolld, but I figured I'd throw my mutant in.

    A human fighter with a demonic bloodline.

    Name: Dante  >:D
  •  08-20-2008, 7:33 AM 805301 in reply to 805294

    Re: D&D Characters

    Hmm, I forgot about this thread entirely.  Anyone have new 4th edition weirdness?  Or new 3.5 coolness for that matter?


    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  09-19-2008, 12:42 PM 805608 in reply to 805301

    Re: D&D Characters

    'I' wouldn't exactly call her weird but I rolled up a female Gnome fighter/cleric for a game a few years ago and then several people dropped out and the game never got going.  I would really like to play her but so far the campaigns I've been involved in were either heavy on small people or the DM had a hard time imagining a Gnome fighter character, especially  one whose primary weapon was a warhammer.  Sigh, why all the prejudice against little people I wonder.  If she had been a bard or any other class they wouldn't have blinked.  Anybody need a petite fighter in their campaign?



    ) Right now I'm having amnesia and deja vu at the same time. I think I've forgotten this before.
  •  11-14-2008, 12:58 PM 806421 in reply to 805608

    Re: D&D Characters

    A couple of weeks ago I was able to drag a couple of friends into a game of D&D (3.5 edition), and I manage to rope someone in to be a DM, and as the only person with experience we decided that it should be my job to protect the party and as such I rolled a Dwarven Fighter called Mordekai Grisbane, now here is his "story", basically, he returned home to find his town in ruins and everyone except his 500 year old Grandfather, who told him that Giants (More specifically Ogres) did it, he then told him how he tried to fight them with his Magical Flail, but he was too old, and as his Grandfather died Mordekai swore revenge, he took his Grandfathers Flail (Which me and my DM agreed that it should be a +1 weapon and have a +2 bonus on attack and damage rolls against Giants), and ventured out into the world to slay the Giants that destroyed his home and any Giant who would stop him from getting his revenge.

    To my dismay, one of my friends made a Half-Cloud Giant Cleric of Pelor, I tried to convince him to make his cleric of a different race but he refused, it ended up being like this, whenever the cleric got in my way, I would try to barge past him (I was trying to RP), and whenever he healed me, I would only begrudgingly thank him, thusly because of my characters backstory and my friends choice of race, the fighter was labelled a racist by the other members of the party (GRRRRRRRRRRRRRRRR).

    As such I tried to get my DM to put the cleric in danger at one point in our next session, so that I could save him. So when the Cleric got in trouble with a group of Hellhounds (About 3 of them, we were level 3 at the time), I tried to leap in front of him and stop the hellhounds from incinerating him, however, my DM had tricked me, rather than me being the only person to take the damage (So that the cleric could just heal me in the next round), my armour somehow directed the flames towards every other member of the party (Including me and the cleric) with no chance of a reflex save, and then he told us how much damage we had taken (2d6 from each hellhound), he told us we each had taken 30 damage.

    Now I had 3d10+12 in HD and I had got lucky with my Hit point rolls, so I had 39HP (+4 Con mod, 10 at 1st level, 8 at 2nd, 9 at 3rd) when at full, unfortunately the cleric only had 27HP (3d8+9), the Rogue only had 19HP (3d6+6), and the wizard had 14HP (3d4+6), so we had already lost both the Wizard and the Rogue, the Cleric was bleeding to death on the floor with me stuck there with only 9HP facing 3 Hellhounds, one of which was at full health, the second beingg slightly wounded and the third being almost dead, in the subsequent round of combat I knew that if I could kill the dying one and use cleave to kill the second one, I could possibly scare off the third one. When it came to my attack roll, my DM told me that due to my character seeing my allies fall like that gave me a -2 penalty for each death and a -1 penalty for each dying ally on attack rolls, so I had a -5 penalty, this meant that my attack bonus dropped from +11 (I had some sweet magic items) to +5, so I was still pretty confident that I could hit 16 AC Hellhound, then when I rolled my d20, I rolled a 10, 1 short of a hit, the DM told me, Your Flail misses the wounded Hellhound by an inch, shaving the hair off of the top of it's head. Here is how the next round went, "the Three Hellhounds leap at you and savagely attack you with their teeth, each one inflicts a  grievous wound with their bite, you have taken 18 physical damage (3d8+3) and 10 fire damage (3d6 from the flaming bites), you are dead" despite my AC being 20 meaning that each Hell hound had to roll 15+ on the d20 that is a chance of roughly 27 times they would all hit me, for every 1000 times he rolled the d20 three times (I asked at the end of the game and he said that the penalty to my Attack roll applied to my AC as well, so I had 15 AC instead, then he told me that the flames had reduced my armours efficiency by 1 point each, 1 for the armour, 1 for the shield, so I actually had 13 AC, but my chances of being hit by all three was still less than 30%) and the cleric then got ripped apart in the next round.

    The DM then told everyone that I told him to put the Cleric in danger (Without telling them the reason why), and because of this my friends don't want to play D&D with me anymore as they think I would create a character with a grudge against them all.

    The Morals of this story are:

    When you make your characters, discuss the backstory of your character with the other players to, just so that this doesn't happen.

    The second moral is that if this does happen, don't pester the DM about trying to save the character that conflicts with you backstory, because you may end up team killing.

    The thing is though, I really liked playing my Dwarf, he just seemed awesome, because everytime I had tried to save someone else before, it had worked, yet the one time I try to save the character who conflicts with my backstory, everyone dies.


    Shakalablan, for the Greatfather!
    LOL OMG WTF DAIRYQUEEN
    LOL OMG BB-THE-Q!
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