PLAYER CHARACTERS
Alun Volkonsky
Man with a secret with a secret
Rich
Vigor: 4/4
Instinct: 2/4
Reason: 3/3
Expert Abilities (+2)
Melee(V), React(I)
Competent Abilities (+1)
Cajole(I), Endure(V), Diplomacy(I), Bargain(R)
Mediocre Abilities (+0)
Dueling(V), Warcraft(R), Think-Machines (R)
Secrets: Rank (Dacados Noble), Psychic Power (Psyche), Spider Climb, Bugslayer
Rank (Decados Noble): Gain access to Noble Abilities and priveleges only avialable to nobility.
Psychic Power (Psyche): Make Convince(I) check to read the minds of characters. (1 Instinct) Make an Intimidate(I) check to control a character's actions. (2 Instinct) Make an Incite(I) roll to blast somebody's brain directly (3 Instinct). Others without this Secret can only defend with Resist(R).
Spider Climb: Climb like a spider up walls or across ceilings. (1 Vigor)
Bugslayer: +1 bonus die to Melee(V) when fighting Symbiots.
Keys:
Dark Secret (Symbiot Infection): 1XP - Your past comes up somehow. 2XP - Clues to your past are revealed. 5XP - Your past endengers your present. 10XP - Confide your story to another.
Adventure: 1XP - Go to new places, meet new people and live a life of excitement. 2XP - Participate in an unlikely, yet dramatic coincidence. 5XP - Finish an adventure. 10XP - Settle down for good.
Key of the Claim (Blue Pearl): 1XP - Complain about claim-jumpers. 3XP - Work to defend/regain your claim despite risk of injury or other personal loss. 10XP - Abandon your claim.
HARM:
Bruised [() () () = -1 Next Roll, Cumulative]
Battered [() () = -1 to Associated Rolls]
Broken [() = -1 All Rolls, Spend Pool to Act]
XP: 2 Advances: 0
Effects: Trustworthy & Loyal Marines (1d), Roman & Petr riled against Br. Avri (1d)
Miles Altraz
Genius Abomination
SaLance
Vigor: 1/1
Instinct: 3/3
Reason: 8/8
Master Abilities (+3)
Deceit(R)
Expert Abilities (+2)
Resist(R)
Competent Abilities (+1)
Bargain(R), Computers(R), Cajole(I), React(I)
Mediocre Abilities (+0)
Endure(V), Mercenary(V), Tech Redemption(R), Pilot(I), Surgery(R), Science(R), Tactics(R)
Secrets: Contacts
Contacts: The character knows plenty of people all around. The player may introduce a new secondary characters with a short phrase or claim an NPC just introduced as his contact. (3 Pool - V for old buddies, I for lovers, R for collegues)
Keys:
Key of the Controller: 1XP - Try to get someone to help you at their cost. 3XP - Get somebody to help you against their will. 10XP - Do for yourself what somebody is trying to do for you.
HARM:
Bruised [() () () = -1 Next Roll, Cumulative]
Battered [() () = -1 to Associated Rolls]
Broken [() = -1 All Rolls, Spend Pool to Act]
XP: 0 Advances: 0
Effects: None
Other Secrets You Can Buy (for 1 Advance):
Contacts: The character knows plenty of people all around. The player may introduce a new secondary characters with a short phrase or claim an NPC just introduced as his contact. (3 Pool - V for old buddies, I for lovers, R for collegues)
Mighty Blow (Ability): The character knows how to finish what he starts. He may spend pool to increase Harm from a Harm-causing Ability check on a 1:1 basis. Max Harm = "Broken". (1 Pool per increased level of Harm)
Specialty (Abilty, Specialization): Your character's focus on one area of expertise grants him a free bonus die for any Ability check featuring that specialty.
Training (Ability): Intense, formal training means your character is not limited to just one bonus die from Pool points when making an Ability check.
These are very "generic" but flexible. I'll add more specific secrets as I think of them. Feel free to offer suggestions.
One Advance will also:
Increase a Pool by 1 point.
Buy a new Key.
Buy a new Secret.
Increase an Ability you have access to from +0 to +1
Nicholas Chi Decados
Decados noble on a spiritual journey
Tsimisce
Vigor: 3/3
Instinct: 4/4
Reason: 3/3
Expert Abilities (+2)
Melee(V), React(I)
Competent Abilities (+1)
Resist(R), Diplomacy(I), Athletics(V), Brawling(V), Think-Machine(R)
Mediocre Abilities (+0)
Dueling(V), Warcraft (R)
Secrets: Rank (Dacados Noble), Psychic Power (Far Hand), Equipment (Flux Sword)
Rank (Decados Noble): Gain access to Noble Abilities and priveleges only avialable to nobility.
Psychic Power (Far Hand): Move things with your mind (1 Instinct). Force-Choke somebody with Brawling(V) (2 Instinct).
Equipment (Flux Sword): Bonus to successful checks with sword. - +1 Attacking things, +1 Threats of Violence, +1 Defending in Melee, +2 Vs. Armored Opponents, +2 Deflecting Blasters, +3 Vs. Force Shields
Keys:
Love (Shanti): 1XP - Express the love. 3XP - Make an important decision based on the passion. 10XP - Put aside and forget the love.
Bloodlust: 1XP - Attack somebody. 3XP - Win a fight. 10XP - Refuse a fight.
Pacifism: 1XP - Advocate a peaceful solution to a violent problem. 2XP - Solve a violent problem w/o violence. 5XP - Suffer from refusing to use violence. 10XP - Resort to deliberate violence.
HARM:
Bruised [() () () = -1 Next Roll, Cumulative]
Battered [() () = -1 to Associated Rolls]
Broken [() = -1 All Rolls, Spend Pool to Act]
XP:3 Advances: 0
Shanti
Bodyguard and confessor
Ria
Vigor: 5/5
Instinct: 2/2
Reason: 3/3
Expert Abilities (+2)
Brawling(V), Endure(V)
Competent Abilities (+1)
Resist(R), Merciful Technals(R), Archery(V), Drive(V)
Mediocre Abilities (+0)
Preach(I), Theurgy(R), Doctrine(R)
Secrets: Ordained(?), Martial Arts(Shaidan)
Ordained (?): Gain access to Church Abilities and priveleges only avialable to clergy.
Martial Arts (Shaidan): Bonus to successful Brawl(V) checks - +1 Punching and Kicking, +2 Defensive Manuevers, +2 Fighting Freemen & Serfs, +3 Formal Martial Arts Duels of Honor
Keys:
Faith (?): 1XP - Defend the religion to others. 2XP - Convert another to your faith. 5XP - Defend the faith despite personal danger. 10XP - Deny your faith.
Making a Difference: 1XP - Talk about changing the status quo. 2XP - Work to make things better for everyone. 5XP - Make a lasting change for the better against the odds. 10XP - Screw the greater good for your own benefit.
The Guardian (Nicholas): 1XP - Express concern for Nicholas' safety. 3XP - Risk injury or death to protect Nicholas. 10XP - Intentionally allow Nicholas to suffer injury or death.
HARM:
Bruised [() () () = -1 Next Roll, Cumulative]
Battered [() () = -1 to Associated Rolls]
Broken [() = -1 All Rolls, Spend Pool to Act]
XP:4 Advances: 2
"If you fudge dice rolls, your system is failing you!" -Sons of Kryos
"I genuinely think that some people measure their free will by reading how unhappy their GM is." - TonyLB
[dice type=fudge]3dF[/dice]