
While I continue to get interest in people wanting to join my ongoing Scales of War 4e game, I'm starting a 2nd game, this one is going to be in the Eberron setting, Sharn the City of Towers.
Game: 4th edition
Rules allowed/Suggestions
Any Wizards of the Coast rules. I have the Wizards of the Coast Character generator (which means a paid DDI account), I'm happy to help you make your character if you don't have the 4e rules, I'll give you recommendations for what you should take and overall I'd recommend worrying more about the motivations, personality traits, etc. 4th edition has a set of rules for choosing personality traits and motivations, I'm requiring these, as I'll be using these in the Campaign Posts (see below). If you have DDI, you'll be able to access rules like the artificer or warforged easier.
You're welcome to be a member of a House, if you want a Dragonmark (Aberrant or otherwise ) though I'll have to work out rules until the Eberron player's guide comes out later this year. If you don't know what the Houses are, or marks, etc, its ok, I'm going to approach the entire game explaining things with the assumption that people are new to Eberron.
Posting Rules
In addition to regular postings back and forth, I like to post Campaign Posts to push the game along. In each campaign post I'll post the next step, NPC responses, monster combat actions, etc. I'm not intending on waiting for players if they vanish for a few days, I'll just post your next likely action based on your character's past motivations and personality traits from your class. I'll be posting these campaign posts about 9-10pm PST, so you'll have that night and all of the next day at minimum to respond to things. If this doesn't work I'll change things as needed, but my big focus is pushing the story forward and not letting someone who becomes internet inactive from slowing down the campaign, as it usually causes the campaign to fall apart.
Its also entirely possible I'll end a combat early, narrating the results, if its not important to the story I don't want to spend 1 month per combat!
Campaign Description
The game will begin and for a while, take place entirely in the 1 city of Sharn. Sharn is very large, magic is abundant, and there are all manner of races and monsters within the city (most of them legal!). Eberron campaigns tend to have a lot of political intrigue, spy stuff, guild vs guild plots, plain treasure hunts and whatever else comes up. This game will have less of a rail than many D&D games, but there will be enough exciting things happening that if you don't know what to do, stuff will tend to hop out at you regardless.
Richard M.
Grimfang"Whisper"Xaeraes