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4e Game #2 : Never See the Light of Day

Last post 06-02-2009, 4:28 PM by lifegospel. 55 replies.
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  •  04-15-2009, 10:01 PM 808672

    4e Game #2 : Never See the Light of Day

    While I continue to get interest in people wanting to join my ongoing Scales of War 4e game, I'm starting a 2nd game, this one is going to be in the Eberron setting, Sharn the City of Towers.

    Game: 4th edition

    Rules allowed/Suggestions

     Any Wizards of the Coast rules.  I have the Wizards of the Coast Character generator (which means a paid DDI account), I'm happy to help you make your character if you don't have the 4e rules, I'll give you recommendations for what you should take and overall I'd recommend worrying more about the motivations, personality traits, etc.  4th edition has a set of rules for choosing personality traits and motivations, I'm requiring these, as I'll be using these in the Campaign Posts (see below).  If you have DDI, you'll be able to access rules like the artificer or warforged easier.  

    You're welcome to be a member of a House, if you want a Dragonmark (Aberrant or otherwise ) though I'll have to work out rules until the Eberron player's guide comes out later this year.  If you don't know what the Houses are, or marks, etc, its ok, I'm going to approach the entire game explaining things with the assumption that people are new to Eberron.

    Posting Rules

     In addition to regular postings back and forth, I like to post Campaign Posts to push the game along.  In each campaign post I'll post the next step, NPC responses, monster combat actions, etc.  I'm not intending on waiting for players if they vanish for a few days, I'll just post your next likely action based on your character's past motivations and personality traits from your class.  I'll be posting these campaign posts about 9-10pm PST, so you'll have that night and all of the next day at minimum to respond to things. If this doesn't work I'll change things as needed, but my big focus is pushing the story forward and not letting someone who becomes internet inactive from slowing down the campaign, as it usually causes the campaign to fall apart. 

    Its also entirely possible I'll end a combat early, narrating the results, if its not important to the story I don't want to spend 1 month per combat!

    Campaign Description
    The game will begin and for a while, take place entirely in the 1 city of Sharn.  Sharn is very large, magic is abundant, and there are all manner of races and monsters within the city (most of them legal!).  Eberron campaigns tend to have a lot of political intrigue, spy stuff, guild vs guild plots, plain treasure hunts and whatever else comes up.  This game will have less of a rail than many D&D games, but there will be enough exciting things happening that if you don't know what to do, stuff will tend to hop out at you regardless.


    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  04-15-2009, 11:25 PM 808674 in reply to 808672

    Re: 4e Game #2 : Never See the Light of Day

    Hello all.
    I would love to participate.
    I don't know enough about Eberron but I'm quite fluent in 4e.
    If possible I want to play an Invoker.

    Thanks,
    Yuval
    Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?
  •  04-17-2009, 10:10 AM 808701 in reply to 808674

    Re: 4e Game #2 : Never See the Light of Day

    Great, I know Canthus is interested too, I think hes planning on posting a wizard.
    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  04-17-2009, 10:46 AM 808703 in reply to 808701

    Re: 4e Game #2 : Never See the Light of Day

    hmmm two controllers is not a very good start....
    Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?
  •  04-17-2009, 10:50 AM 808704 in reply to 808703

    Re: 4e Game #2 : Never See the Light of Day

    If you lean towards striker and maybe he'll lean towards summoner which gives some tanking abilities, things should be good. We'll see how things go, hopefully we'll get some leaders in.
    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  04-17-2009, 11:24 AM 808705 in reply to 808704

    Re: 4e Game #2 : Never See the Light of Day

    I'm thinking of maybe a half-elf bard, unless someone else wants to play the leader, in which case I'll play a avenger of the White Flame.

    Nathan
  •  04-17-2009, 9:12 PM 808710 in reply to 808705

    Re: 4e Game #2 : Never See the Light of Day

    That's cool.  I'm going to post 2 choices here.
    1st- Tiefling Warlock - Dark pact: I assume we are using the original idea of Tieflings being descended of humans and demons as Eberon didn't have the Dragonborn and Tiefling Kingdoms.
    2nd Longtooth shifter Warden:  Because so far we don't have a tank, and if no one else wants to be a tank I will.

    "Honor, Temperance, and Courage, these three virtues Remember always."
  •  04-17-2009, 10:22 PM 808711 in reply to 808672

    Re: 4e Game #2 : Never See the Light of Day

    Hey, I'm not really new to 4.0, although I still rather am, but i'd love to join. I'll be anything other than a healer really, though, I do have some experiance with a Rouge, Warden, and Avenger. If I got to pick, I would probably be torn between a Ruthless Ruffian and a Persuing Avenger.
    Don't let the obstacles of today, keep you from seeing tomorrow.- Saint Pumpkin
  •  04-18-2009, 12:47 AM 808712 in reply to 808672

    Re: 4e Game #2 : Never See the Light of Day

    Hey, I'd like to express my interest in playing, if there's still a spot open. I'm pretty fluent in the 4e rules, though I admit I haven't been given the oppurtunity to actually play before ^_^;

    Hmm, seem light on defenders... well been thinking over a cool concept for an elf avenging paladin if that's alright.
  •  04-18-2009, 4:15 AM 808713 in reply to 808712

    Re: 4e Game #2 : Never See the Light of Day

    Well if you go with a Paladin then I can go with my Warlock, unless you feel like we should have 2 defenders in the group.

    "Honor, Temperance, and Courage, these three virtues Remember always."
  •  04-18-2009, 4:45 AM 808714 in reply to 808713

    Re: 4e Game #2 : Never See the Light of Day

    I'm happy with you going warlock, hopefully I'll be able to take the brunt.
  •  04-18-2009, 6:30 AM 808715 in reply to 808714

    Re: 4e Game #2 : Never See the Light of Day

    Richard: how many players are you planning this for?
    For now we have:
    * One leader (bard)
    * One defender (paladin)
    * Two strikers (warlock & rogue/avenger)
    * Two controllers (wizard and invoker)
    Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?
  •  04-18-2009, 10:30 AM 808716 in reply to 808715

    Re: 4e Game #2 : Never See the Light of Day

    Ok, that looks like all the players.  It looks pretty solid as a group.  We have a few options, A) we can build a loose network of story reasons that everyone knows each other, B) We can have everyone meet each other for the first time, or C) You're already some sort of organization that hires itself out, possibly with a Dragonmarked House as a patron.

    C allows us to get right to the story.

    B) will involve probably weeks of backstory and lots of roleplaying

    and

    A) We get right to the story which will require one or more of you to use your contacts to get the group together, since everyone already tenuously knows each other.

    My tabletop D&D game is today, so I won't be online until late this evening, talk it out. :)
    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  04-18-2009, 10:51 AM 808717 in reply to 808716

    Re: 4e Game #2 : Never See the Light of Day

    Hmmm...well, I think B or C would be the best. with B it may take longer but it would firmly show the basic personalitys and motives of each character. and with C its a little shorter, everyone could still show their personalitys, but motives woud come down to "why did you join the orginization?" Likes and dislikes don't need to show progression because we all would have meet at one time or another, and one of us would have to be the Leader (not a leader role, but the leader of the group). I think A would be a bad choise because I don't think it could ever actually make sence as to why and how we all know eachother. Overall, I think C would be the best choise, but thats just my opinion anyway.


    Don't let the obstacles of today, keep you from seeing tomorrow.- Saint Pumpkin
  •  04-18-2009, 2:12 PM 808718 in reply to 808717

    Re: 4e Game #2 : Never See the Light of Day

    Well My thoughts are on A and C, and here is why.
    C:  We belong to an organization.  That means we work together, probably under someone else who basically hands the mission to us.  Regardless of if it's some sort of Guild, a Mercenary organization, or a Military body to explains why we work together.  The short answer because we were assigned to.  We are all part of the same unit and the party leader is either a superior officer, or senior guild member of the body to which we belong.  This explains why we know each other, how we can function together, and MOST importantly why in the gods names are we even being hired for this.

    A:  Weither we all know eachother from school, or maybe we all live near eachother, or perhaps we are all just connected in one way shape or form to the party leader who has a job needing doing and he happens to know a few good men.  This provides more freedom with backgrounds than C does, and less planning on the part of us as a group, it does mean though that our connections to eachother are tenious at best and the fourth wall might take a hit every now and again.  Though less abuse than option B. 

    "Honor, Temperance, and Courage, these three virtues Remember always."
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