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[Dragon Age] Gregor "Garnait" Pictooth

Last post 02-01-2010, 12:26 PM by ArtMonkey. 0 replies.
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  •  02-01-2010, 12:26 PM 816003

    [Dragon Age] Gregor "Garnait" Pictooth

    On some kind of freak whim, I picked up the first "Dragon Age" RPG book, based on the Dragon Age: Origins video game.  It's got its good and bad points, but I haven't tested it or anything.  Supposedly it's made for an entry-level, "old-school" sort of game.  Either way, I thought I'd roll up a guy.  (And you do "roll" him up.  Lots of random bits.)  Here goes.

    Step 1: Concept

    Um... "Gregor Pictooth the Rogue" (because I've done enough "Capernuses" for a while.)

    Step 2: Determine Abilities

    3D6, check against a chart (to get a value from -2 to 4), apply in order, then optionally swap two.

    Communication (4): 0 (Modified in Step 2 from "-1")
    Constitution (5): -1
    Cunning (13): 1 (Swapped with Dexterity)
    Dexterity (11): 2 (Swapped with Cunning)
    Magic (11): 1
    Perception (9): 1
    Strength (6): 0
    Willpower (11): 1

    Yeah, I kind of rolled crappy.

    Step 3: Choose Background

    Background gives an idea of your life before becoming an adventurer.  Race plays a big part, but it's not everything.  There are mages, illegal mages, dwarves, elves, city elves, barbarians, freemen, etc.

    Gregor is totally a Fereldan Freeman.  Not nobility and not a serf and not an elf or a dwarf and not a magic user.  So I roll 2d6 twice on a chart to see what that gives me.

    Benefit 1 (2): +1 Communication
    Benefit 2 (5): Communication (Animal Handling)  (This is basically the skill "Handle Animal".)

    While he appears to only get one "skill", this is actually called a "focus", which suggests that he is "skilled" in anything his Stats can do, but he only gets a +2 where he is "focused" (ie, Animal Handling)

    Step 4: Choose Class

    "Rogue", of course.

    Starting Health is 25 + Constitution (-1) + 1d6 = 26

    Weapon Groups: Bows, Brawling, Light Blades, Staves

    Level 1 Powers:
    Backstab: +2 to hit and +1d6 damage if you can sneak up on an opponent (Stealth vs. Seeing).
    Rogue's Armor: Ignore penalties from Leather Armor.
    Starting Talents: I get to choose Novice level "Contacts", "Scouting" or "Theivery".  I was going to take "Theivery", but it requires Dexterity 3+.  "Contacts" takes Communication 1+.  "Scouting" requires the Dexterity (Stealth) focus.  So I'm hosed and get nothing.  I checked.  The designers confirm that this is how it works.  Lame.

    Step 5: Pick Equipment

    Starting Kit:
    A Backpack
    Traveler’s Garb
    A Waterskin
    Light Leather Armor (AR: 3, Penalty: 0)
    Dagger (DMG: 1d6+1, Min Str: -)
    Crossbow (Dmg: 1d6+2, Range: 30/60, Reload: Major Action)
    A Quiver with 20 Bolts
    60 silver pieces (-9 = 51 sp)

    Purchased Stuff:
    Second Dagger (9 sp) (Dmg: 1d6+1, Min Str: -)

    Step 6: Calculate Defense and Speed

    Defense: 10 + Dexterity + Shield = 12
    Speed (Human): 10 + Dexterity + Armor Penalty = 12

    Step 7: Pick a Name

    "Gregor" (Duh.)  Although if I were to pick an "Avvarian" name, I'd go with "Garnait".

    Step 8: Choose Goals and Character Ties

    Let's see.  How about, "Steal that new gold icon in the local Chantry" for a short term goal and "Take over the local thieves' guild" as a long term goal.  There aren't any other characters to have ties to, but I can imagine them being gambling buddies, or sharing a common enemy, or maybe somebody owing somebody for a saved life.  That sort of thing.

    So, that's kind of fun and pretty easy.  The rules in the first set cover levels 1-5.  Again, it has that "old-school" boxes and booklets feel.

    One thing that sounds neat (in theory) is that in combat, if you roll doubles on any of the three dice, you get from 1-6 "stunt points" to use to push, trip, disarm, "mighty blow" or whatever.  So that pretty neat as well.


    "If you fudge dice rolls, your system is failing you!" -Sons of Kryos

    "I genuinely think that some people measure their free will by reading how unhappy their GM is." - TonyLB
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